use super::{CloneCell, Color, CopyCell, Event, Place, Point, Rect, Renderer, Widget, Window};
use super::callback::Click;
use super::cell::CheckSet;
use std::sync::Arc;
pub struct Button {
pub rect: CopyCell<Rect>,
pub text: CloneCell<String>,
pub bg_up: Color,
pub bg_down: Color,
pub fg: Color,
click_callback: Option<Arc<Fn(&Button, Point)>>,
pressed: CopyCell<bool>,
}
impl Button {
pub fn new() -> Self {
Button {
rect: CopyCell::new(Rect::default()),
text: CloneCell::new(String::new()),
bg_up: Color::rgb(220, 222, 227),
bg_down: Color::rgb(203, 205, 210),
fg: Color::rgb(0, 0, 0),
click_callback: None,
pressed: CopyCell::new(false),
}
}
pub fn place(self, window: &mut Window) -> Arc<Self> {
let arc = Arc::new(self);
window.widgets.push(arc.clone());
arc
}
pub fn text(self, text: &str) -> Self {
self.text.set(text.to_string());
self
}
}
impl Click for Button {
fn emit_click(&self, point: Point) {
if let Some(ref click_callback) = self.click_callback {
click_callback(self, point);
}
}
fn on_click<T: Fn(&Self, Point) + 'static>(mut self, func: T) -> Self {
self.click_callback = Some(Arc::new(func));
self
}
}
impl Place for Button {
fn position(self, x: i32, y: i32) -> Self {
let mut rect = self.rect.get();
rect.x = x;
rect.y = y;
self.rect.set(rect);
self
}
fn size(self, width: u32, height: u32) -> Self {
let mut rect = self.rect.get();
rect.width = width;
rect.height = height;
self.rect.set(rect);
self
}
}
impl Widget for Button {
fn draw(&self, renderer: &mut Renderer, _focused: bool) {
let rect = self.rect.get();
if self.pressed.get() {
renderer.rect(rect, self.bg_down);
} else {
renderer.rect(rect, self.bg_up);
}
let text = self.text.borrow();
let mut x = 0;
let mut y = 0;
for c in text.chars() {
if c == '\n' {
x = 0;
y += 16;
} else {
if x + 8 <= rect.width as i32 && y + 16 <= rect.height as i32 {
renderer.char(Point::new(x, y) + rect.point(), c, self.fg);
}
x += 8;
}
}
}
fn event(&self, event: Event, focused: bool, redraw: &mut bool) -> bool {
match event {
Event::Mouse { point, left_button, .. } => {
let mut click = false;
let rect = self.rect.get();
if rect.contains(point) {
if left_button {
if self.pressed.check_set(true) {
*redraw = true;
}
} else {
if self.pressed.check_set(false) {
click = true;
*redraw = true;
}
}
} else {
if !left_button {
if self.pressed.check_set(false) {
*redraw = true;
}
}
}
if click {
let click_point: Point = point - rect.point();
self.emit_click(click_point);
}
}
_ => (),
}
focused
}
}