[][src]Struct openxr::FrameStream

pub struct FrameStream<G: Graphics> { /* fields omitted */ }

Handle for managing frame presentation

Example

    let state = frame_stream.wait().unwrap();
    let (view_flags, views) = session
        .locate_views(state.predicted_display_time, world_space)
        .unwrap();
    let status = frame_stream.begin().unwrap();
    if status != openxr::sys::Result::SESSION_VISIBILITY_UNAVAILABLE {
        // draw views...
    }
    frame_stream
        .end(
            state.predicted_display_time,
            openxr::EnvironmentBlendMode::OPAQUE,
            &[&openxr::CompositionLayerProjection::new()
                .space(world_space)
                .views(&[
                    openxr::CompositionLayerProjectionView::new()
                        .pose(views[0].pose)
                        .fov(views[0].fov)
                        .sub_image(
                            openxr::SwapchainSubImage::new()
                                .swapchain(swapchain)
                                .image_array_index(0)
                                .image_rect(openxr::Rect2Di {
                                    offset: openxr::Offset2Di { x: 0, y: 0 },
                                    extent: view_resolution[0],
                                }),
                        ),
                    openxr::CompositionLayerProjectionView::new()
                        .pose(views[1].pose)
                        .fov(views[1].fov)
                        .sub_image(
                            openxr::SwapchainSubImage::new()
                                .swapchain(swapchain)
                                .image_array_index(1)
                                .image_rect(openxr::Rect2Di {
                                    offset: openxr::Offset2Di { x: 0, y: 0 },
                                    extent: view_resolution[1],
                                }),
                        ),
                ])],
        )
        .unwrap();

Methods

impl<G: Graphics> FrameStream<G>[src]

pub fn wait(&mut self) -> Result<FrameState>[src]

Block until rendering should begin

pub fn begin(&mut self) -> Result<Result>[src]

Indicate that graphics device work is beginning

pub fn end(
    &mut self,
    display_time: Time,
    environment_blend_mode: EnvironmentBlendMode,
    layers: &[&CompositionLayerBase<G>]
) -> Result<()>
[src]

Indicate that all graphics work for the frame has been submitted

layers is an array of references to any type of composition layer, e.g. CompositionLayerProjection.

Auto Trait Implementations

impl<G> Send for FrameStream<G> where
    G: Send

impl<G> Sync for FrameStream<G> where
    G: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>,