Struct openxr::InstanceExtensions[][src]

pub struct InstanceExtensions {
Show 68 fields pub epic_view_configuration_fov: Option<ViewConfigurationFovEPIC>, pub ext_performance_settings: Option<PerformanceSettingsEXT>, pub ext_thermal_query: Option<ThermalQueryEXT>, pub ext_debug_utils: Option<DebugUtilsEXT>, pub ext_eye_gaze_interaction: Option<EyeGazeInteractionEXT>, pub ext_view_configuration_depth_range: Option<ViewConfigurationDepthRangeEXT>, pub ext_conformance_automation: Option<ConformanceAutomationEXT>, pub ext_hand_tracking: Option<HandTrackingEXT>, pub ext_hand_joints_motion_range: Option<HandJointsMotionRangeEXT>, pub ext_samsung_odyssey_controller: Option<SamsungOdysseyControllerEXT>, pub ext_hp_mixed_reality_controller: Option<HpMixedRealityControllerEXT>, pub extx_overlay: Option<OverlayEXTX>, pub fb_composition_layer_image_layout: Option<CompositionLayerImageLayoutFB>, pub fb_composition_layer_alpha_blend: Option<CompositionLayerAlphaBlendFB>, pub fb_swapchain_update_state: Option<SwapchainUpdateStateFB>, pub fb_composition_layer_secure_content: Option<CompositionLayerSecureContentFB>, pub fb_display_refresh_rate: Option<DisplayRefreshRateFB>, pub fb_color_space: Option<ColorSpaceFB>, pub fb_hand_tracking_mesh: Option<HandTrackingMeshFB>, pub fb_hand_tracking_aim: Option<HandTrackingAimFB>, pub fb_hand_tracking_capsules: Option<HandTrackingCapsulesFB>, pub fb_foveation: Option<FoveationFB>, pub fb_foveation_configuration: Option<FoveationConfigurationFB>, pub fb_triangle_mesh: Option<TriangleMeshFB>, pub fb_passthrough: Option<PassthroughFB>, pub fb_foveation_vulkan: Option<FoveationVulkanFB>, pub fb_swapchain_update_state_opengl_es: Option<SwapchainUpdateStateOpenglEsFB>, pub fb_swapchain_update_state_vulkan: Option<SwapchainUpdateStateVulkanFB>, pub fb_space_warp: Option<SpaceWarpFB>, pub htc_vive_cosmos_controller_interaction: Option<ViveCosmosControllerInteractionHTC>, pub htcx_vive_tracker_interaction: Option<ViveTrackerInteractionHTCX>, pub huawei_controller_interaction: Option<ControllerInteractionHUAWEI>, pub khr_composition_layer_cube: Option<CompositionLayerCubeKHR>, pub khr_composition_layer_depth: Option<CompositionLayerDepthKHR>, pub khr_vulkan_swapchain_format_list: Option<VulkanSwapchainFormatListKHR>, pub khr_composition_layer_cylinder: Option<CompositionLayerCylinderKHR>, pub khr_composition_layer_equirect: Option<CompositionLayerEquirectKHR>, pub khr_opengl_enable: Option<OpenglEnableKHR>, pub khr_opengl_es_enable: Option<OpenglEsEnableKHR>, pub khr_vulkan_enable: Option<VulkanEnableKHR>, pub khr_visibility_mask: Option<VisibilityMaskKHR>, pub khr_composition_layer_color_scale_bias: Option<CompositionLayerColorScaleBiasKHR>, pub khr_convert_timespec_time: Option<ConvertTimespecTimeKHR>, pub khr_loader_init: Option<LoaderInitKHR>, pub khr_vulkan_enable2: Option<VulkanEnable2KHR>, pub khr_composition_layer_equirect2: Option<CompositionLayerEquirect2KHR>, pub khr_binding_modification: Option<BindingModificationKHR>, pub khr_swapchain_usage_input_attachment_bit: Option<SwapchainUsageInputAttachmentBitKHR>, pub mnd_headless: Option<HeadlessMND>, pub mnd_swapchain_usage_input_attachment_bit: Option<SwapchainUsageInputAttachmentBitMND>, pub mndx_egl_enable: Option<EglEnableMNDX>, pub msft_unbounded_reference_space: Option<UnboundedReferenceSpaceMSFT>, pub msft_spatial_anchor: Option<SpatialAnchorMSFT>, pub msft_spatial_graph_bridge: Option<SpatialGraphBridgeMSFT>, pub msft_hand_interaction: Option<HandInteractionMSFT>, pub msft_hand_tracking_mesh: Option<HandTrackingMeshMSFT>, pub msft_secondary_view_configuration: Option<SecondaryViewConfigurationMSFT>, pub msft_first_person_observer: Option<FirstPersonObserverMSFT>, pub msft_controller_model: Option<ControllerModelMSFT>, pub msft_composition_layer_reprojection: Option<CompositionLayerReprojectionMSFT>, pub msft_spatial_anchor_persistence: Option<SpatialAnchorPersistenceMSFT>, pub oculus_audio_device_guid: Option<AudioDeviceGuidOCULUS>, pub valve_analog_threshold: Option<AnalogThresholdVALVE>, pub varjo_quad_views: Option<QuadViewsVARJO>, pub varjo_foveated_rendering: Option<FoveatedRenderingVARJO>, pub varjo_composition_layer_depth_test: Option<CompositionLayerDepthTestVARJO>, pub varjo_environment_depth_estimation: Option<EnvironmentDepthEstimationVARJO>, pub varjo_marker_tracking: Option<MarkerTrackingVARJO>,
}
Expand description

Extensions used internally by the bindings

Fields

epic_view_configuration_fov: Option<ViewConfigurationFovEPIC>ext_performance_settings: Option<PerformanceSettingsEXT>ext_thermal_query: Option<ThermalQueryEXT>ext_debug_utils: Option<DebugUtilsEXT>ext_eye_gaze_interaction: Option<EyeGazeInteractionEXT>ext_view_configuration_depth_range: Option<ViewConfigurationDepthRangeEXT>ext_conformance_automation: Option<ConformanceAutomationEXT>ext_hand_tracking: Option<HandTrackingEXT>ext_hand_joints_motion_range: Option<HandJointsMotionRangeEXT>ext_samsung_odyssey_controller: Option<SamsungOdysseyControllerEXT>ext_hp_mixed_reality_controller: Option<HpMixedRealityControllerEXT>extx_overlay: Option<OverlayEXTX>fb_composition_layer_image_layout: Option<CompositionLayerImageLayoutFB>fb_composition_layer_alpha_blend: Option<CompositionLayerAlphaBlendFB>fb_swapchain_update_state: Option<SwapchainUpdateStateFB>fb_composition_layer_secure_content: Option<CompositionLayerSecureContentFB>fb_display_refresh_rate: Option<DisplayRefreshRateFB>fb_color_space: Option<ColorSpaceFB>fb_hand_tracking_mesh: Option<HandTrackingMeshFB>fb_hand_tracking_aim: Option<HandTrackingAimFB>fb_hand_tracking_capsules: Option<HandTrackingCapsulesFB>fb_foveation: Option<FoveationFB>fb_foveation_configuration: Option<FoveationConfigurationFB>fb_triangle_mesh: Option<TriangleMeshFB>fb_passthrough: Option<PassthroughFB>fb_foveation_vulkan: Option<FoveationVulkanFB>fb_swapchain_update_state_opengl_es: Option<SwapchainUpdateStateOpenglEsFB>fb_swapchain_update_state_vulkan: Option<SwapchainUpdateStateVulkanFB>fb_space_warp: Option<SpaceWarpFB>htc_vive_cosmos_controller_interaction: Option<ViveCosmosControllerInteractionHTC>htcx_vive_tracker_interaction: Option<ViveTrackerInteractionHTCX>huawei_controller_interaction: Option<ControllerInteractionHUAWEI>khr_composition_layer_cube: Option<CompositionLayerCubeKHR>khr_composition_layer_depth: Option<CompositionLayerDepthKHR>khr_vulkan_swapchain_format_list: Option<VulkanSwapchainFormatListKHR>khr_composition_layer_cylinder: Option<CompositionLayerCylinderKHR>khr_composition_layer_equirect: Option<CompositionLayerEquirectKHR>khr_opengl_enable: Option<OpenglEnableKHR>khr_opengl_es_enable: Option<OpenglEsEnableKHR>khr_vulkan_enable: Option<VulkanEnableKHR>khr_visibility_mask: Option<VisibilityMaskKHR>khr_composition_layer_color_scale_bias: Option<CompositionLayerColorScaleBiasKHR>khr_convert_timespec_time: Option<ConvertTimespecTimeKHR>khr_loader_init: Option<LoaderInitKHR>khr_vulkan_enable2: Option<VulkanEnable2KHR>khr_composition_layer_equirect2: Option<CompositionLayerEquirect2KHR>khr_binding_modification: Option<BindingModificationKHR>khr_swapchain_usage_input_attachment_bit: Option<SwapchainUsageInputAttachmentBitKHR>mnd_headless: Option<HeadlessMND>mnd_swapchain_usage_input_attachment_bit: Option<SwapchainUsageInputAttachmentBitMND>mndx_egl_enable: Option<EglEnableMNDX>msft_unbounded_reference_space: Option<UnboundedReferenceSpaceMSFT>msft_spatial_anchor: Option<SpatialAnchorMSFT>msft_spatial_graph_bridge: Option<SpatialGraphBridgeMSFT>msft_hand_interaction: Option<HandInteractionMSFT>msft_hand_tracking_mesh: Option<HandTrackingMeshMSFT>msft_secondary_view_configuration: Option<SecondaryViewConfigurationMSFT>msft_first_person_observer: Option<FirstPersonObserverMSFT>msft_controller_model: Option<ControllerModelMSFT>msft_composition_layer_reprojection: Option<CompositionLayerReprojectionMSFT>msft_spatial_anchor_persistence: Option<SpatialAnchorPersistenceMSFT>oculus_audio_device_guid: Option<AudioDeviceGuidOCULUS>valve_analog_threshold: Option<AnalogThresholdVALVE>varjo_quad_views: Option<QuadViewsVARJO>varjo_foveated_rendering: Option<FoveatedRenderingVARJO>varjo_composition_layer_depth_test: Option<CompositionLayerDepthTestVARJO>varjo_environment_depth_estimation: Option<EnvironmentDepthEstimationVARJO>varjo_marker_tracking: Option<MarkerTrackingVARJO>

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