Struct openxr_sys::EyeExpressionHTC
source · pub struct EyeExpressionHTC(/* private fields */);
Expand description
Implementations§
source§impl EyeExpressionHTC
impl EyeExpressionHTC
pub const LEFT_BLINK: EyeExpressionHTC = _
pub const LEFT_WIDE: EyeExpressionHTC = _
pub const RIGHT_BLINK: EyeExpressionHTC = _
pub const RIGHT_WIDE: EyeExpressionHTC = _
pub const LEFT_SQUEEZE: EyeExpressionHTC = _
pub const RIGHT_SQUEEZE: EyeExpressionHTC = _
pub const LEFT_DOWN: EyeExpressionHTC = _
pub const RIGHT_DOWN: EyeExpressionHTC = _
pub const LEFT_OUT: EyeExpressionHTC = _
pub const RIGHT_IN: EyeExpressionHTC = _
pub const LEFT_IN: EyeExpressionHTC = _
pub const RIGHT_OUT: EyeExpressionHTC = _
pub const LEFT_UP: EyeExpressionHTC = _
pub const RIGHT_UP: EyeExpressionHTC = _
pub fn from_raw(x: i32) -> Self
pub fn into_raw(self) -> i32
Trait Implementations§
source§impl Clone for EyeExpressionHTC
impl Clone for EyeExpressionHTC
source§fn clone(&self) -> EyeExpressionHTC
fn clone(&self) -> EyeExpressionHTC
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EyeExpressionHTC
impl Debug for EyeExpressionHTC
source§impl PartialEq for EyeExpressionHTC
impl PartialEq for EyeExpressionHTC
source§fn eq(&self, other: &EyeExpressionHTC) -> bool
fn eq(&self, other: &EyeExpressionHTC) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for EyeExpressionHTC
impl Eq for EyeExpressionHTC
impl StructuralPartialEq for EyeExpressionHTC
Auto Trait Implementations§
impl RefUnwindSafe for EyeExpressionHTC
impl Send for EyeExpressionHTC
impl Sync for EyeExpressionHTC
impl Unpin for EyeExpressionHTC
impl UnwindSafe for EyeExpressionHTC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more