[−][src]Struct openxr_sys::platform::ID3D12Device
Fields
lpVtbl: *const ID3D12DeviceVtbl
Methods
impl ID3D12Device
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pub unsafe fn GetNodeCount(&self) -> u32
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pub unsafe fn CreateCommandQueue(
&self,
pDesc: *const D3D12_COMMAND_QUEUE_DESC,
riid: *const GUID,
ppCommandQueue: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_COMMAND_QUEUE_DESC,
riid: *const GUID,
ppCommandQueue: *mut *mut c_void
) -> i32
pub unsafe fn CreateCommandAllocator(
&self,
type_: u32,
riid: *const GUID,
ppCommandAllocator: *mut *mut c_void
) -> i32
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&self,
type_: u32,
riid: *const GUID,
ppCommandAllocator: *mut *mut c_void
) -> i32
pub unsafe fn CreateGraphicsPipelineState(
&self,
pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
riid: *const GUID,
ppPipelineState: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
riid: *const GUID,
ppPipelineState: *mut *mut c_void
) -> i32
pub unsafe fn CreateComputePipelineState(
&self,
pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
riid: *const GUID,
ppPipelineState: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
riid: *const GUID,
ppPipelineState: *mut *mut c_void
) -> i32
pub unsafe fn CreateCommandList(
&self,
nodeMask: u32,
type_: u32,
pCommandAllocator: *mut ID3D12CommandAllocator,
pInitialState: *mut ID3D12PipelineState,
riid: *const GUID,
ppCommandList: *mut *mut c_void
) -> i32
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&self,
nodeMask: u32,
type_: u32,
pCommandAllocator: *mut ID3D12CommandAllocator,
pInitialState: *mut ID3D12PipelineState,
riid: *const GUID,
ppCommandList: *mut *mut c_void
) -> i32
pub unsafe fn CheckFeatureSupport(
&self,
Feature: u32,
pFeatureSupportData: *mut c_void,
FeatureSupportDataSize: u32
) -> i32
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&self,
Feature: u32,
pFeatureSupportData: *mut c_void,
FeatureSupportDataSize: u32
) -> i32
pub unsafe fn CreateDescriptorHeap(
&self,
pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC,
riid: *const GUID,
ppvHeap: *mut *mut c_void
) -> i32
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&self,
pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC,
riid: *const GUID,
ppvHeap: *mut *mut c_void
) -> i32
pub unsafe fn GetDescriptorHandleIncrementSize(
&self,
DescriptorHeapType: u32
) -> u32
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&self,
DescriptorHeapType: u32
) -> u32
pub unsafe fn CreateRootSignature(
&self,
nodeMask: u32,
pBlobWithRootSignature: *const c_void,
blobLengthInBytes: usize,
riid: *const GUID,
ppvRootSignature: *mut *mut c_void
) -> i32
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&self,
nodeMask: u32,
pBlobWithRootSignature: *const c_void,
blobLengthInBytes: usize,
riid: *const GUID,
ppvRootSignature: *mut *mut c_void
) -> i32
pub unsafe fn CreateConstantBufferView(
&self,
pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
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&self,
pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
pub unsafe fn CreateShaderResourceView(
&self,
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
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&self,
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
pub unsafe fn CreateUnorderedAccessView(
&self,
pResource: *mut ID3D12Resource,
pCounterResource: *mut ID3D12Resource,
pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
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&self,
pResource: *mut ID3D12Resource,
pCounterResource: *mut ID3D12Resource,
pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
pub unsafe fn CreateRenderTargetView(
&self,
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
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&self,
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
pub unsafe fn CreateDepthStencilView(
&self,
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
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&self,
pResource: *mut ID3D12Resource,
pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
pub unsafe fn CreateSampler(
&self,
pDesc: *const D3D12_SAMPLER_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
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&self,
pDesc: *const D3D12_SAMPLER_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
pub unsafe fn CopyDescriptors(
&self,
NumDestDescriptorRanges: u32,
pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
pDestDescriptorRangeSizes: *const u32,
NumSrcDescriptorRanges: u32,
pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
pSrcDescriptorRangeSizes: *const u32,
DescriptorHeapsType: u32
)
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&self,
NumDestDescriptorRanges: u32,
pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
pDestDescriptorRangeSizes: *const u32,
NumSrcDescriptorRanges: u32,
pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
pSrcDescriptorRangeSizes: *const u32,
DescriptorHeapsType: u32
)
pub unsafe fn CopyDescriptorsSimple(
&self,
NumDescriptors: u32,
DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
DescriptorHeapsType: u32
)
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&self,
NumDescriptors: u32,
DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
DescriptorHeapsType: u32
)
pub unsafe fn GetResourceAllocationInfo(
&self,
visibleMask: u32,
numResourceDescs: u32,
pResourceDescs: *const D3D12_RESOURCE_DESC
) -> D3D12_RESOURCE_ALLOCATION_INFO
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&self,
visibleMask: u32,
numResourceDescs: u32,
pResourceDescs: *const D3D12_RESOURCE_DESC
) -> D3D12_RESOURCE_ALLOCATION_INFO
pub unsafe fn GetCustomHeapProperties(
&self,
nodeMask: u32,
heapType: u32
) -> D3D12_HEAP_PROPERTIES
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&self,
nodeMask: u32,
heapType: u32
) -> D3D12_HEAP_PROPERTIES
pub unsafe fn CreateCommittedResource(
&self,
pHeapProperties: *const D3D12_HEAP_PROPERTIES,
HeapFlags: u32,
pResourceDesc: *const D3D12_RESOURCE_DESC,
InitialResourceState: u32,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riidResource: *const GUID,
ppvResource: *mut *mut c_void
) -> i32
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&self,
pHeapProperties: *const D3D12_HEAP_PROPERTIES,
HeapFlags: u32,
pResourceDesc: *const D3D12_RESOURCE_DESC,
InitialResourceState: u32,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riidResource: *const GUID,
ppvResource: *mut *mut c_void
) -> i32
pub unsafe fn CreateHeap(
&self,
pDesc: *const D3D12_HEAP_DESC,
riid: *const GUID,
ppvHeap: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_HEAP_DESC,
riid: *const GUID,
ppvHeap: *mut *mut c_void
) -> i32
pub unsafe fn CreatePlacedResource(
&self,
pHeap: *mut ID3D12Heap,
HeapOffset: u64,
pDesc: *const D3D12_RESOURCE_DESC,
InitialState: u32,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riid: *const GUID,
ppvResource: *mut *mut c_void
) -> i32
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&self,
pHeap: *mut ID3D12Heap,
HeapOffset: u64,
pDesc: *const D3D12_RESOURCE_DESC,
InitialState: u32,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riid: *const GUID,
ppvResource: *mut *mut c_void
) -> i32
pub unsafe fn CreateReservedResource(
&self,
pDesc: *const D3D12_RESOURCE_DESC,
InitialState: u32,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riid: *const GUID,
ppvResource: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_RESOURCE_DESC,
InitialState: u32,
pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
riid: *const GUID,
ppvResource: *mut *mut c_void
) -> i32
pub unsafe fn CreateSharedHandle(
&self,
pObject: *mut ID3D12DeviceChild,
pAttributes: *const SECURITY_ATTRIBUTES,
Access: u32,
Name: *const u16,
pHandle: *mut *mut c_void
) -> i32
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&self,
pObject: *mut ID3D12DeviceChild,
pAttributes: *const SECURITY_ATTRIBUTES,
Access: u32,
Name: *const u16,
pHandle: *mut *mut c_void
) -> i32
pub unsafe fn OpenSharedHandle(
&self,
NTHandle: *mut c_void,
riid: *const GUID,
ppvObj: *mut *mut c_void
) -> i32
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&self,
NTHandle: *mut c_void,
riid: *const GUID,
ppvObj: *mut *mut c_void
) -> i32
pub unsafe fn OpenSharedHandleByName(
&self,
Name: *const u16,
Access: u32,
pNTHandle: *mut *mut c_void
) -> i32
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&self,
Name: *const u16,
Access: u32,
pNTHandle: *mut *mut c_void
) -> i32
pub unsafe fn MakeResident(
&self,
NumObjects: u32,
ppObjects: *mut *mut ID3D12Pageable
) -> i32
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&self,
NumObjects: u32,
ppObjects: *mut *mut ID3D12Pageable
) -> i32
pub unsafe fn Evict(
&self,
NumObjects: u32,
ppObjects: *mut *mut ID3D12Pageable
) -> i32
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&self,
NumObjects: u32,
ppObjects: *mut *mut ID3D12Pageable
) -> i32
pub unsafe fn CreateFence(
&self,
InitialValue: u64,
Flags: u32,
riid: *const GUID,
ppFence: *mut *mut c_void
) -> i32
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&self,
InitialValue: u64,
Flags: u32,
riid: *const GUID,
ppFence: *mut *mut c_void
) -> i32
pub unsafe fn GetDeviceRemovedReason(&self) -> i32
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pub unsafe fn GetCopyableFootprints(
&self,
pResourceDesc: *const D3D12_RESOURCE_DESC,
FirstSubresource: u32,
NumSubresources: u32,
BaseOffset: u64,
pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
pNumRows: *mut u32,
pRowSizeInBytes: *mut u64,
pTotalBytes: *mut u64
)
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&self,
pResourceDesc: *const D3D12_RESOURCE_DESC,
FirstSubresource: u32,
NumSubresources: u32,
BaseOffset: u64,
pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
pNumRows: *mut u32,
pRowSizeInBytes: *mut u64,
pTotalBytes: *mut u64
)
pub unsafe fn CreateQueryHeap(
&self,
pDesc: *const D3D12_QUERY_HEAP_DESC,
riid: *const GUID,
ppvHeap: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_QUERY_HEAP_DESC,
riid: *const GUID,
ppvHeap: *mut *mut c_void
) -> i32
pub unsafe fn SetStablePowerState(&self, Enable: i32) -> i32
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pub unsafe fn CreateCommandSignature(
&self,
pDesc: *const D3D12_COMMAND_SIGNATURE_DESC,
pRootSignature: *mut ID3D12RootSignature,
riid: *const GUID,
ppvCommandSignature: *mut *mut c_void
) -> i32
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&self,
pDesc: *const D3D12_COMMAND_SIGNATURE_DESC,
pRootSignature: *mut ID3D12RootSignature,
riid: *const GUID,
ppvCommandSignature: *mut *mut c_void
) -> i32
pub unsafe fn GetResourceTiling(
&self,
pTiledResource: *mut ID3D12Resource,
pNumTilesForEntireResource: *mut u32,
pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO,
pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE,
pNumSubresourceTilings: *mut u32,
FirstSubresourceTilingToGet: u32,
pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING
)
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&self,
pTiledResource: *mut ID3D12Resource,
pNumTilesForEntireResource: *mut u32,
pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO,
pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE,
pNumSubresourceTilings: *mut u32,
FirstSubresourceTilingToGet: u32,
pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING
)
pub unsafe fn GetAdapterLuid(&self) -> LUID
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Methods from Deref<Target = ID3D12Object>
pub unsafe fn GetPrivateData(
&self,
guid: *const GUID,
pDataSize: *mut u32,
pData: *mut c_void
) -> i32
[src]
&self,
guid: *const GUID,
pDataSize: *mut u32,
pData: *mut c_void
) -> i32
pub unsafe fn SetPrivateData(
&self,
guid: *const GUID,
DataSize: u32,
pData: *const c_void
) -> i32
[src]
&self,
guid: *const GUID,
DataSize: u32,
pData: *const c_void
) -> i32
pub unsafe fn SetPrivateDataInterface(
&self,
guid: *const GUID,
pData: *const IUnknown
) -> i32
[src]
&self,
guid: *const GUID,
pData: *const IUnknown
) -> i32
pub unsafe fn SetName(&self, Name: *const u16) -> i32
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Trait Implementations
impl Interface for ID3D12Device
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impl Deref for ID3D12Device
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type Target = ID3D12Object
The resulting type after dereferencing.
fn deref(&self) -> &ID3D12Object
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Auto Trait Implementations
impl !Sync for ID3D12Device
impl Unpin for ID3D12Device
impl !Send for ID3D12Device
impl UnwindSafe for ID3D12Device
impl RefUnwindSafe for ID3D12Device
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,