Struct openvr_sys::D3D12TextureData_t
[−]
[src]
#[repr(C)]pub struct D3D12TextureData_t { pub m_pResource: *mut ID3D12Resource, pub m_pCommandQueue: *mut ID3D12CommandQueue, pub m_nNodeMask: u32, }
Fields
m_pResource: *mut ID3D12Resource
m_pCommandQueue: *mut ID3D12CommandQueue
m_nNodeMask: u32