Struct openvr_sys::D3D12TextureData_t [] [src]

#[repr(C)]
pub struct D3D12TextureData_t { pub m_pResource: *mut ID3D12Resource, pub m_pCommandQueue: *mut ID3D12CommandQueue, pub m_nNodeMask: u32, }

Fields

Trait Implementations

impl Debug for D3D12TextureData_t
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Formats the value using the given formatter.

impl Copy for D3D12TextureData_t
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impl Clone for D3D12TextureData_t
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more