Struct openvr_sys::Compositor_FrameTiming
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[src]
#[repr(C)]pub struct Compositor_FrameTiming { pub m_nSize: u32, pub m_nFrameIndex: u32, pub m_nNumFramePresents: u32, pub m_nNumMisPresented: u32, pub m_nNumDroppedFrames: u32, pub m_nReprojectionFlags: u32, pub m_flSystemTimeInSeconds: f64, pub m_flPreSubmitGpuMs: f32, pub m_flPostSubmitGpuMs: f32, pub m_flTotalRenderGpuMs: f32, pub m_flCompositorRenderGpuMs: f32, pub m_flCompositorRenderCpuMs: f32, pub m_flCompositorIdleCpuMs: f32, pub m_flClientFrameIntervalMs: f32, pub m_flPresentCallCpuMs: f32, pub m_flWaitForPresentCpuMs: f32, pub m_flSubmitFrameMs: f32, pub m_flWaitGetPosesCalledMs: f32, pub m_flNewPosesReadyMs: f32, pub m_flNewFrameReadyMs: f32, pub m_flCompositorUpdateStartMs: f32, pub m_flCompositorUpdateEndMs: f32, pub m_flCompositorRenderStartMs: f32, pub m_HmdPose: TrackedDevicePose_t, }
Fields
m_nSize: u32
m_nFrameIndex: u32
m_nNumFramePresents: u32
m_nNumMisPresented: u32
m_nNumDroppedFrames: u32
m_nReprojectionFlags: u32
m_flSystemTimeInSeconds: f64
m_flPreSubmitGpuMs: f32
m_flPostSubmitGpuMs: f32
m_flTotalRenderGpuMs: f32
m_flCompositorRenderGpuMs: f32
m_flCompositorRenderCpuMs: f32
m_flCompositorIdleCpuMs: f32
m_flClientFrameIntervalMs: f32
m_flPresentCallCpuMs: f32
m_flWaitForPresentCpuMs: f32
m_flSubmitFrameMs: f32
m_flWaitGetPosesCalledMs: f32
m_flNewPosesReadyMs: f32
m_flNewFrameReadyMs: f32
m_flCompositorUpdateStartMs: f32
m_flCompositorUpdateEndMs: f32
m_flCompositorRenderStartMs: f32
m_HmdPose: TrackedDevicePose_t