Struct openvr_sys::VRVulkanTextureData_t
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[src]
#[repr(C)]pub struct VRVulkanTextureData_t { pub m_nImage: u64, pub m_pDevice: *mut VkDevice_T, pub m_pPhysicalDevice: *mut VkPhysicalDevice_T, pub m_pInstance: *mut VkInstance_T, pub m_pQueue: *mut VkQueue_T, pub m_nQueueFamilyIndex: u32, pub m_nWidth: u32, pub m_nHeight: u32, pub m_nFormat: u32, pub m_nSampleCount: u32, }
Fields
m_nImage: u64
m_pDevice: *mut VkDevice_T
m_pPhysicalDevice: *mut VkPhysicalDevice_T
m_pInstance: *mut VkInstance_T
m_pQueue: *mut VkQueue_T
m_nQueueFamilyIndex: u32
m_nWidth: u32
m_nHeight: u32
m_nFormat: u32
m_nSampleCount: u32