Struct openvr_sys::RenderModel_Vertex_t
[−]
[src]
#[repr(C)]pub struct RenderModel_Vertex_t { pub vPosition: HmdVector3_t, pub vNormal: HmdVector3_t, pub rfTextureCoord: [f32; 2], }
Fields
vPosition: HmdVector3_t
vNormal: HmdVector3_t
rfTextureCoord: [f32; 2]