openusd 0.1.3

Rust native USD library
Documentation
# openusd

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[USD](https://openusd.org/release/index.html) is an open-source framework developed by `Pixar` for the efficient interchange of 3D computer graphics data across different software applications.

This project aims to implement [OpenUSD](https://github.com/PixarAnimationStudios/OpenUSD) library in plain Rust (with no native C++ dependencies).

## Documentation

The following list of docs was used during crate development:

- [User documentation]https://openusd.org/release/index.html
- [Book of USD]https://remedy-entertainment.github.io/USDBook/
- [API Documentation]https://openusd.org/release/api/index.html
- [USD Cookbook]https://github.com/ColinKennedy/USD-Cookbook

## Supported features

The USD library is a fairly large project to replicate. For the most up-to-date information on what features are currently supported by the crate, follow issue https://github.com/mxpv/openusd/issues/1 in our repository.

## Getting started

To begin, simply clone the repository including its submodules.
Make sure you have `Rust` already installed on your system.

```bash
# Clone the project
git clone --recurse-submodules https://github.com/mxpv/openusd.git
cd openusd

# Use cargo to build, test, lint, etc.
cargo build
cargo clippy
```

## Minimum supported Rust version (MSRV)

The project typically targets the latest stable Rust version. Please refer to [rust-toolchain.toml](./rust-toolchain.toml) for exact version currently used by our CIs.