Trait openrr_teleop::ControlNode [−][src]
Required methods
fn set_event(&mut self, event: GamepadEvent)
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#[must_use]fn proc<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
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&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
fn mode(&self) -> &str
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fn submode(&self) -> &str
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Implementations on Foreign Types
impl<T: ControlNode + ?Sized> ControlNode for Box<T> where
Box<T>: Send + Sync,
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Box<T>: Send + Sync,
fn set_event(&mut self, event: GamepadEvent)
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fn proc<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
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&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
fn mode(&self) -> &str
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fn submode(&self) -> &str
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Implementors
impl<N, S> ControlNode for IkNode<N, S> where
N: JointTrajectoryClient,
S: Speaker,
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N: JointTrajectoryClient,
S: Speaker,
fn set_event(&mut self, event: GamepadEvent)
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fn proc<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
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&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
fn mode(&self) -> &str
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fn submode(&self) -> &str
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impl<N, S> ControlNode for JoyJointTeleopNode<N, S> where
N: JointTrajectoryClient,
S: Speaker,
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N: JointTrajectoryClient,
S: Speaker,
fn set_event(&mut self, event: GamepadEvent)
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fn proc<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
[src]
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
fn mode(&self) -> &str
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fn submode(&self) -> &str
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impl<S> ControlNode for JointsPoseSender<S> where
S: Speaker,
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S: Speaker,
fn set_event(&mut self, event: GamepadEvent)
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fn proc<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
[src]
&'life0 self
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
fn mode(&self) -> &str
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fn submode(&self) -> &str
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impl<T> ControlNode for MoveBaseNode<T> where
T: MoveBase,
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T: MoveBase,