[−][src]Type Definition opencv::types::PtrOfFlowWarpLayer
type PtrOfFlowWarpLayer = Ptr<FlowWarpLayer>;
Implementations
impl PtrOfFlowWarpLayer
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pub fn as_raw_PtrOfFlowWarpLayer(&self) -> *const c_void
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pub fn as_raw_mut_PtrOfFlowWarpLayer(&mut self) -> *mut c_void
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Trait Implementations
impl AlgorithmTrait for PtrOfFlowWarpLayer
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pub fn as_raw_Algorithm(&self) -> *const c_void
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pub fn as_raw_mut_Algorithm(&mut self) -> *mut c_void
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pub fn clear(&mut self) -> Result<()>
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pub fn write(&self, fs: &mut FileStorage) -> Result<()>
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pub fn write_with_name(&self, fs: &Ptr<FileStorage>, name: &str) -> Result<()>
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pub fn read(&mut self, fn_: &FileNode) -> Result<()>
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pub fn empty(&self) -> Result<bool>
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pub fn save(&self, filename: &str) -> Result<()>
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pub fn get_default_name(&self) -> Result<String>
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impl FlowWarpLayerTrait for PtrOfFlowWarpLayer
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pub fn as_raw_FlowWarpLayer(&self) -> *const c_void
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pub fn as_raw_mut_FlowWarpLayer(&mut self) -> *mut c_void
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impl LayerTrait for PtrOfFlowWarpLayer
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pub fn as_raw_Layer(&self) -> *const c_void
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pub fn as_raw_mut_Layer(&mut self) -> *mut c_void
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pub fn blobs(&mut self) -> Vector<Mat>
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pub fn set_blobs(&mut self, val: Vector<Mat>)
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pub fn name(&self) -> String
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pub fn set_name(&mut self, val: &str)
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pub fn typ(&self) -> String
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pub fn set_type(&mut self, val: &str)
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pub fn preferable_target(&self) -> i32
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pub fn set_preferable_target(&mut self, val: i32)
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pub fn finalize(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray
) -> Result<()>
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&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray
) -> Result<()>
pub fn forward_mat(
&mut self,
input: &mut Vector<Mat>,
output: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
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&mut self,
input: &mut Vector<Mat>,
output: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
pub fn forward(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
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&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
pub fn forward_fallback(
&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
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&mut self,
inputs: &dyn ToInputArray,
outputs: &mut dyn ToOutputArray,
internals: &mut dyn ToOutputArray
) -> Result<()>
pub fn finalize_mat_to(
&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>
) -> Result<()>
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&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>
) -> Result<()>
pub fn finalize_mat(&mut self, inputs: &Vector<Mat>) -> Result<Vector<Mat>>
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pub fn run(
&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
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&mut self,
inputs: &Vector<Mat>,
outputs: &mut Vector<Mat>,
internals: &mut Vector<Mat>
) -> Result<()>
pub fn input_name_to_index(&mut self, input_name: &str) -> Result<i32>
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pub fn output_name_to_index(&mut self, output_name: &str) -> Result<i32>
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pub fn support_backend(&mut self, backend_id: i32) -> Result<bool>
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pub fn init_halide(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
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&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
pub fn init_inf_engine(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
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&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
pub fn init_ngraph(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
nodes: &Vector<Ptr<BackendNode>>
) -> Result<Ptr<BackendNode>>
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&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
nodes: &Vector<Ptr<BackendNode>>
) -> Result<Ptr<BackendNode>>
pub fn init_vk_com(
&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
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&mut self,
inputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
pub fn init_cuda(
&mut self,
context: *mut c_void,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
outputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
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&mut self,
context: *mut c_void,
inputs: &Vector<Ptr<dyn BackendWrapper>>,
outputs: &Vector<Ptr<dyn BackendWrapper>>
) -> Result<Ptr<BackendNode>>
pub fn apply_halide_scheduler(
&self,
node: &mut Ptr<BackendNode>,
inputs: &Vector<Mat>,
outputs: &Vector<Mat>,
target_id: i32
) -> Result<()>
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&self,
node: &mut Ptr<BackendNode>,
inputs: &Vector<Mat>,
outputs: &Vector<Mat>,
target_id: i32
) -> Result<()>
pub fn try_attach(
&mut self,
node: &Ptr<BackendNode>
) -> Result<Ptr<BackendNode>>
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&mut self,
node: &Ptr<BackendNode>
) -> Result<Ptr<BackendNode>>
pub fn set_activation(
&mut self,
layer: &Ptr<dyn ActivationLayer>
) -> Result<bool>
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&mut self,
layer: &Ptr<dyn ActivationLayer>
) -> Result<bool>
pub fn try_fuse(&mut self, top: &mut Ptr<Layer>) -> Result<bool>
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pub fn get_scale_shift(&self, scale: &mut Mat, shift: &mut Mat) -> Result<()>
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pub fn unset_attached(&mut self) -> Result<()>
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pub fn get_memory_shapes(
&self,
inputs: &Vector<MatShape>,
required_outputs: i32,
outputs: &mut Vector<MatShape>,
internals: &mut Vector<MatShape>
) -> Result<bool>
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&self,
inputs: &Vector<MatShape>,
required_outputs: i32,
outputs: &mut Vector<MatShape>,
internals: &mut Vector<MatShape>
) -> Result<bool>
pub fn get_flops(
&self,
inputs: &Vector<MatShape>,
outputs: &Vector<MatShape>
) -> Result<i64>
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&self,
inputs: &Vector<MatShape>,
outputs: &Vector<MatShape>
) -> Result<i64>
pub fn update_memory_shapes(
&mut self,
inputs: &Vector<MatShape>
) -> Result<bool>
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&mut self,
inputs: &Vector<MatShape>
) -> Result<bool>