[−][src]Trait opencv::prelude::Detail_PlaneWarperGpuTrait
Required methods
pub fn as_raw_Detail_PlaneWarperGpu(&self) -> *const c_void
[src]
pub fn as_raw_mut_Detail_PlaneWarperGpu(&mut self) -> *mut c_void
[src]
Provided methods
pub fn build_maps(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
[src]
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
pub fn build_maps_1(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
[src]
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
pub fn warp(
&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
[src]
&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
pub fn warp_1(
&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
[src]
&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
pub fn build_maps_2(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
xmap: &mut GpuMat,
ymap: &mut GpuMat
) -> Result<Rect>
[src]
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
xmap: &mut GpuMat,
ymap: &mut GpuMat
) -> Result<Rect>
pub fn build_maps_3(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
xmap: &mut GpuMat,
ymap: &mut GpuMat
) -> Result<Rect>
[src]
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
xmap: &mut GpuMat,
ymap: &mut GpuMat
) -> Result<Rect>
pub fn warp_2(
&mut self,
src: &GpuMat,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut GpuMat
) -> Result<Point>
[src]
&mut self,
src: &GpuMat,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut GpuMat
) -> Result<Point>
pub fn warp_3(
&mut self,
src: &GpuMat,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut GpuMat
) -> Result<Point>
[src]
&mut self,
src: &GpuMat,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut GpuMat
) -> Result<Point>