[][src]Trait opencv::prelude::Detail_PlaneWarperGpuTrait

pub trait Detail_PlaneWarperGpuTrait: Detail_PlaneWarperTrait {
    pub fn as_raw_Detail_PlaneWarperGpu(&self) -> *const c_void;
pub fn as_raw_mut_Detail_PlaneWarperGpu(&mut self) -> *mut c_void; pub fn build_maps(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        xmap: &mut dyn ToOutputArray,
        ymap: &mut dyn ToOutputArray
    ) -> Result<Rect> { ... }
pub fn build_maps_1(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray,
        xmap: &mut dyn ToOutputArray,
        ymap: &mut dyn ToOutputArray
    ) -> Result<Rect> { ... }
pub fn warp(
        &mut self,
        src: &dyn ToInputArray,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        interp_mode: i32,
        border_mode: i32,
        dst: &mut dyn ToOutputArray
    ) -> Result<Point> { ... }
pub fn warp_1(
        &mut self,
        src: &dyn ToInputArray,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray,
        interp_mode: i32,
        border_mode: i32,
        dst: &mut dyn ToOutputArray
    ) -> Result<Point> { ... }
pub fn build_maps_2(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        xmap: &mut GpuMat,
        ymap: &mut GpuMat
    ) -> Result<Rect> { ... }
pub fn build_maps_3(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray,
        xmap: &mut GpuMat,
        ymap: &mut GpuMat
    ) -> Result<Rect> { ... }
pub fn warp_2(
        &mut self,
        src: &GpuMat,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        interp_mode: i32,
        border_mode: i32,
        dst: &mut GpuMat
    ) -> Result<Point> { ... }
pub fn warp_3(
        &mut self,
        src: &GpuMat,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray,
        interp_mode: i32,
        border_mode: i32,
        dst: &mut GpuMat
    ) -> Result<Point> { ... } }

Required methods

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Provided methods

pub fn build_maps(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    xmap: &mut dyn ToOutputArray,
    ymap: &mut dyn ToOutputArray
) -> Result<Rect>
[src]

pub fn build_maps_1(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray,
    xmap: &mut dyn ToOutputArray,
    ymap: &mut dyn ToOutputArray
) -> Result<Rect>
[src]

pub fn warp(
    &mut self,
    src: &dyn ToInputArray,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    interp_mode: i32,
    border_mode: i32,
    dst: &mut dyn ToOutputArray
) -> Result<Point>
[src]

pub fn warp_1(
    &mut self,
    src: &dyn ToInputArray,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray,
    interp_mode: i32,
    border_mode: i32,
    dst: &mut dyn ToOutputArray
) -> Result<Point>
[src]

pub fn build_maps_2(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    xmap: &mut GpuMat,
    ymap: &mut GpuMat
) -> Result<Rect>
[src]

pub fn build_maps_3(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray,
    xmap: &mut GpuMat,
    ymap: &mut GpuMat
) -> Result<Rect>
[src]

pub fn warp_2(
    &mut self,
    src: &GpuMat,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    interp_mode: i32,
    border_mode: i32,
    dst: &mut GpuMat
) -> Result<Point>
[src]

pub fn warp_3(
    &mut self,
    src: &GpuMat,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray,
    interp_mode: i32,
    border_mode: i32,
    dst: &mut GpuMat
) -> Result<Point>
[src]

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Implementors

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