pub fn as_raw_DeblurerBase(&self) -> *const c_void
[src]pub fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void
[src]pub fn set_radius(&mut self, val: i32) -> Result<()>
[src]pub fn radius(&self) -> Result<i32>
[src]pub fn deblur(&mut self, idx: i32, frame: &mut Mat, range: &Range) -> Result<()>
[src]pub fn set_frames(&mut self, val: &Vector<Mat>) -> Result<()>
[src]pub fn frames(&self) -> Result<Vector<Mat>>
[src]pub fn set_motions(&mut self, val: &Vector<Mat>) -> Result<()>
[src]pub fn motions(&self) -> Result<Vector<Mat>>
[src]pub fn set_blurriness_rates(&mut self, val: &Vector<f32>) -> Result<()>
[src]pub fn blurriness_rates(&self) -> Result<Vector<f32>>
[src]impl DeblurerBase for NullDeblurer
[src]pub fn as_raw_DeblurerBase(&self) -> *const c_void
[src]pub fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void
[src]impl DeblurerBase for WeightingDeblurer
[src]pub fn as_raw_DeblurerBase(&self) -> *const c_void
[src]pub fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void
[src]impl DeblurerBase for PtrOfDeblurerBase
[src]pub fn as_raw_DeblurerBase(&self) -> *const c_void
[src]pub fn as_raw_mut_DeblurerBase(&mut self) -> *mut c_void
[src]