[][src]Trait opencv::hub_prelude::Detail_PlaneWarperTrait

pub trait Detail_PlaneWarperTrait {
    pub fn as_raw_Detail_PlaneWarper(&self) -> *const c_void;
pub fn as_raw_mut_Detail_PlaneWarper(&mut self) -> *mut c_void; pub fn warp_point(
        &mut self,
        pt: Point2f,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray
    ) -> Result<Point2f> { ... }
pub fn warp_point_1(
        &mut self,
        pt: Point2f,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray
    ) -> Result<Point2f> { ... }
pub fn warp_point_backward(
        &mut self,
        pt: Point2f,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray
    ) -> Result<Point2f> { ... }
pub fn warp_point_backward_1(
        &mut self,
        pt: Point2f,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray
    ) -> Result<Point2f> { ... }
pub fn build_maps(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray,
        xmap: &mut dyn ToOutputArray,
        ymap: &mut dyn ToOutputArray
    ) -> Result<Rect> { ... }
pub fn build_maps_1(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        xmap: &mut dyn ToOutputArray,
        ymap: &mut dyn ToOutputArray
    ) -> Result<Rect> { ... }
pub fn warp(
        &mut self,
        src: &dyn ToInputArray,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        interp_mode: i32,
        border_mode: i32,
        dst: &mut dyn ToOutputArray
    ) -> Result<Point> { ... }
pub fn warp_1(
        &mut self,
        src: &dyn ToInputArray,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray,
        interp_mode: i32,
        border_mode: i32,
        dst: &mut dyn ToOutputArray
    ) -> Result<Point> { ... }
pub fn warp_roi(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray
    ) -> Result<Rect> { ... }
pub fn warp_roi_1(
        &mut self,
        src_size: Size,
        k: &dyn ToInputArray,
        r: &dyn ToInputArray,
        t: &dyn ToInputArray
    ) -> Result<Rect> { ... } }

Warper that maps an image onto the z = 1 plane.

Required methods

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Provided methods

pub fn warp_point(
    &mut self,
    pt: Point2f,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray
) -> Result<Point2f>
[src]

pub fn warp_point_1(
    &mut self,
    pt: Point2f,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray
) -> Result<Point2f>
[src]

pub fn warp_point_backward(
    &mut self,
    pt: Point2f,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray
) -> Result<Point2f>
[src]

pub fn warp_point_backward_1(
    &mut self,
    pt: Point2f,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray
) -> Result<Point2f>
[src]

pub fn build_maps(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray,
    xmap: &mut dyn ToOutputArray,
    ymap: &mut dyn ToOutputArray
) -> Result<Rect>
[src]

pub fn build_maps_1(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    xmap: &mut dyn ToOutputArray,
    ymap: &mut dyn ToOutputArray
) -> Result<Rect>
[src]

pub fn warp(
    &mut self,
    src: &dyn ToInputArray,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    interp_mode: i32,
    border_mode: i32,
    dst: &mut dyn ToOutputArray
) -> Result<Point>
[src]

pub fn warp_1(
    &mut self,
    src: &dyn ToInputArray,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray,
    interp_mode: i32,
    border_mode: i32,
    dst: &mut dyn ToOutputArray
) -> Result<Point>
[src]

pub fn warp_roi(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray
) -> Result<Rect>
[src]

pub fn warp_roi_1(
    &mut self,
    src_size: Size,
    k: &dyn ToInputArray,
    r: &dyn ToInputArray,
    t: &dyn ToInputArray
) -> Result<Rect>
[src]

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Implementors

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