[−][src]Trait opencv::hub_prelude::Detail_PlaneWarperTrait
Warper that maps an image onto the z = 1 plane.
Required methods
pub fn as_raw_Detail_PlaneWarper(&self) -> *const c_void
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pub fn as_raw_mut_Detail_PlaneWarper(&mut self) -> *mut c_void
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Provided methods
pub fn warp_point(
&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray
) -> Result<Point2f>
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&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray
) -> Result<Point2f>
pub fn warp_point_1(
&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray
) -> Result<Point2f>
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&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray
) -> Result<Point2f>
pub fn warp_point_backward(
&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray
) -> Result<Point2f>
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&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray
) -> Result<Point2f>
pub fn warp_point_backward_1(
&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray
) -> Result<Point2f>
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&mut self,
pt: Point2f,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray
) -> Result<Point2f>
pub fn build_maps(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
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&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
pub fn build_maps_1(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
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&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
xmap: &mut dyn ToOutputArray,
ymap: &mut dyn ToOutputArray
) -> Result<Rect>
pub fn warp(
&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
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&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
pub fn warp_1(
&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
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&mut self,
src: &dyn ToInputArray,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray,
interp_mode: i32,
border_mode: i32,
dst: &mut dyn ToOutputArray
) -> Result<Point>
pub fn warp_roi(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray
) -> Result<Rect>
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&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray
) -> Result<Rect>
pub fn warp_roi_1(
&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray
) -> Result<Rect>
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&mut self,
src_size: Size,
k: &dyn ToInputArray,
r: &dyn ToInputArray,
t: &dyn ToInputArray
) -> Result<Rect>