[−][src]Function opencv::core::render
pub fn render(
tex: &Texture2D,
wnd_rect: Rect_<f64>,
tex_rect: Rect_<f64>
) -> Result<()>
Render OpenGL texture or primitives.
Parameters
- tex: Texture to draw.
- wndRect: Region of window, where to draw a texture (normalized coordinates).
- texRect: Region of texture to draw (normalized coordinates).
C++ default parameters
- wnd_rect: Rect_
(0.0,0.0,1.0,1.0) - tex_rect: Rect_
(0.0,0.0,1.0,1.0)