[−][src]Trait opencv::aruco::BoardTrait
Board of markers
A board is a set of markers in the 3D space with a common coordinate system. The common form of a board of marker is a planar (2D) board, however any 3D layout can be used. A Board object is composed by:
- The object points of the marker corners, i.e. their coordinates respect to the board system.
- The dictionary which indicates the type of markers of the board
- The identifier of all the markers in the board.
Required methods
pub fn as_raw_Board(&self) -> *const c_void
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pub fn as_raw_mut_Board(&mut self) -> *mut c_void
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Provided methods
pub fn obj_points(&mut self) -> Vector<Vector<Point3f>>
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array of object points of all the marker corners in the board each marker include its 4 corners in CCW order. For M markers, the size is Mx4.
pub fn set_obj_points(&mut self, val: Vector<Vector<Point3f>>)
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array of object points of all the marker corners in the board each marker include its 4 corners in CCW order. For M markers, the size is Mx4.
pub fn dictionary(&mut self) -> Ptr<Dictionary>
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the dictionary of markers employed for this board
pub fn set_dictionary(&mut self, val: Ptr<Dictionary>)
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the dictionary of markers employed for this board
pub fn ids(&mut self) -> Vector<i32>
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vector of the identifiers of the markers in the board (same size than objPoints) The identifiers refers to the board dictionary
pub fn set_ids(&mut self, val: Vector<i32>)
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vector of the identifiers of the markers in the board (same size than objPoints) The identifiers refers to the board dictionary