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use glium;
use math::{Vec2, Vec3};

#[derive(Copy, Clone)]
pub struct Vertex {
    position: [f32; 3],
    uv: [f32; 2],
}

impl Vertex {
    pub fn new<V: Into<Vec3>>(position: V, uv: Vec2) -> Self {
        let position = position.into();
        Self {
            position: position.into(),
            uv: uv.into(),
        }
    } 
}

pub type Index = u32;

implement_vertex!(Vertex, position, uv);

pub struct Mesh {
    pub vertices: glium::VertexBuffer<Vertex>,
    pub indices: glium::IndexBuffer<Index>,
}