#[non_exhaustive]
pub struct InitState<ColorView, DepthView> { pub window: Window, pub gl_config: Config, pub gl_surface: Surface<WindowSurface>, pub gl_context: PossiblyCurrentContext, pub device: Device, pub factory: Factory, pub color_view: ColorView, pub depth_view: DepthView, }
Expand description

Initialised winit, glutin & gfx state.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§window: Window§gl_config: Config§gl_surface: Surface<WindowSurface>§gl_context: PossiblyCurrentContext§device: Device§factory: Factory§color_view: ColorView§depth_view: DepthView

Auto Trait Implementations§

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impl<ColorView, DepthView> !RefUnwindSafe for InitState<ColorView, DepthView>

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impl<ColorView, DepthView> !Send for InitState<ColorView, DepthView>

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impl<ColorView, DepthView> !Sync for InitState<ColorView, DepthView>

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impl<ColorView, DepthView> Unpin for InitState<ColorView, DepthView>
where ColorView: Unpin, DepthView: Unpin,

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impl<ColorView, DepthView> !UnwindSafe for InitState<ColorView, DepthView>

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