pub fn resized_views<Color: RenderFormat, Depth: DepthFormat>(
    new_size: PhysicalSize<u32>,
    color_view: &RenderTargetView<Resources, Color>,
    depth_view: &DepthStencilView<Resources, Depth>
) -> Option<(RenderTargetView<Resources, Color>, DepthStencilView<Resources, Depth>)>
Expand description

Return new gfx views if the dimensions have changed.