Struct olc_pixel_game_engine::V2d
source · #[repr(C)]pub struct V2d<T> {
pub x: T,
pub y: T,
}
Expand description
Fields§
§x: T
§y: T
Implementations§
Trait Implementations§
source§impl<T: AddAssign> AddAssign<V2d<T>> for V2d<T>
impl<T: AddAssign> AddAssign<V2d<T>> for V2d<T>
source§fn add_assign(&mut self, other: Self)
fn add_assign(&mut self, other: Self)
Performs the
+=
operation. Read moresource§impl<T: DivAssign> DivAssign<V2d<T>> for V2d<T>
impl<T: DivAssign> DivAssign<V2d<T>> for V2d<T>
source§fn div_assign(&mut self, other: Self)
fn div_assign(&mut self, other: Self)
Performs the
/=
operation. Read moresource§impl<T: MulAssign> MulAssign<V2d<T>> for V2d<T>
impl<T: MulAssign> MulAssign<V2d<T>> for V2d<T>
source§fn mul_assign(&mut self, other: Self)
fn mul_assign(&mut self, other: Self)
Performs the
*=
operation. Read moresource§impl<T: PartialEq> PartialEq<V2d<T>> for V2d<T>
impl<T: PartialEq> PartialEq<V2d<T>> for V2d<T>
source§impl<T: SubAssign> SubAssign<V2d<T>> for V2d<T>
impl<T: SubAssign> SubAssign<V2d<T>> for V2d<T>
source§fn sub_assign(&mut self, other: Self)
fn sub_assign(&mut self, other: Self)
Performs the
-=
operation. Read moreimpl<T: Copy> Copy for V2d<T>
impl<T> StructuralPartialEq for V2d<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for V2d<T>where T: RefUnwindSafe,
impl<T> Send for V2d<T>where T: Send,
impl<T> Sync for V2d<T>where T: Sync,
impl<T> Unpin for V2d<T>where T: Unpin,
impl<T> UnwindSafe for V2d<T>where T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more