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use std::ops::{ Add, Sub, Mul, Div, Neg, AddAssign, SubAssign, MulAssign, DivAssign }; #[derive(Copy, Clone, Debug)] pub struct V2d<T> { pub x: T, pub y: T } pub type Vi2d = V2d<i32>; pub type Vf2d = V2d<f32>; pub type Vd2d = V2d<f64>; impl<T> V2d<T> { pub fn new(x: T, y: T) -> Self { Self { x, y } } } impl V2d<f32> { pub fn mag(self) -> f32 { self.mag2().sqrt() } pub fn norm(self) -> Self { let r = 1.0 / self.mag(); Self { x: self.x * r, y: self.y * r } } } impl V2d<f64> { pub fn mag(self) -> f64 { self.mag2().sqrt() } pub fn norm(self) -> Self { let r = 1.0 / self.mag(); Self { x: self.x * r, y: self.y * r } } } impl<T: Mul<Output = T> + Add<Output = T> + Copy> V2d<T> { pub fn mag2(self) -> T { (self.x * self.x) + (self.y * self.y) } pub fn dot(self, rhs: &Self) -> T { (self.x * rhs.x) + (self.y * rhs.y) } } impl<T: Mul<Output = T> + Sub<Output = T> + Copy> V2d<T> { pub fn cross(self, rhs: &Self) -> T { (self.x * rhs.x) - (self.y * rhs.y) } } impl<T: Neg<Output = T>> V2d<T> { pub fn perp(self) -> Self { Self { x: -self.y, y: self.x } } } impl<T: Default> Default for V2d<T> { fn default() -> Self { Self { x: T::default(), y: T::default() } } } impl<T: Neg<Output = T>> Neg for V2d<T> { type Output = Self; fn neg(self) -> Self { Self { x: -self.x, y: -self.y } } } impl<T: Add<Output = T>> Add for V2d<T> { type Output = Self; fn add(self, other: Self) -> Self { Self { x: self.x + other.x, y: self.y + other.y } } } impl<T: Add<Output = T> + Copy> AddAssign for V2d<T> { fn add_assign(&mut self, other: Self) { *self = Self { x: self.x + other.x, y: self.y + other.y } } } impl<T: Sub<Output = T>> Sub for V2d<T> { type Output = Self; fn sub(self, other: Self) -> Self { Self { x: self.x - other.x, y: self.y - other.y } } } impl<T: Sub<Output = T> + Copy> SubAssign for V2d<T> { fn sub_assign(&mut self, other: Self) { *self = Self { x: self.x - other.x, y: self.y - other.y } } } impl<T: Mul<Output = T> + Copy> Mul<T> for V2d<T> { type Output = Self; fn mul(self, other: T) -> Self { Self { x: self.x * other, y: self.y * other } } } impl<T: Mul<Output = T> + Copy> MulAssign<T> for V2d<T> { fn mul_assign(&mut self, other: T) { *self = Self { x: self.x * other, y: self.y * other } } } impl<T: Div<Output = T> + Copy> Div<T> for V2d<T> { type Output = Self; fn div(self, other: T) -> Self { Self { x: self.x / other, y: self.y / other } } } impl<T: Div<Output = T> + Copy> DivAssign<T> for V2d<T> { fn div_assign(&mut self, other: T) { *self = Self { x: self.x / other, y: self.y / other } } }