Struct offscreen_gl_context::GLFormats [] [src]

pub struct GLFormats {
    pub color_renderbuffer: GLenum,
    pub texture_internal: GLenum,
    pub texture: GLenum,
    pub texture_type: GLenum,
    pub depth: GLenum,
    pub stencil: GLenum,
}

This structure is here to allow cross-platform formatting

Fields

Methods

impl GLFormats
[src]