[][src]Struct offscreen_gl_context::GLFormats

pub struct GLFormats {
    pub color_renderbuffer: GLenum,
    pub texture_internal: GLenum,
    pub texture: GLenum,
    pub texture_type: GLenum,
    pub depth: GLenum,
    pub stencil: GLenum,
    pub packed_depth_stencil: bool,
}

This structure is here to allow cross-platform formatting

Fields

color_renderbuffer: GLenumtexture_internal: GLenumtexture: GLenumtexture_type: GLenumdepth: GLenumstencil: GLenumpacked_depth_stencil: bool

Methods

impl GLFormats
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pub fn detect(
    attrs: &GLContextAttributes,
    extensions: &[String],
    api_version: GLVersion
) -> GLFormats
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Auto Trait Implementations

impl Send for GLFormats

impl Sync for GLFormats

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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