Struct offscreen_gl_context::GLContext [] [src]

pub struct GLContext<Native> { /* fields omitted */ }

This is a wrapper over a native headless GL context

Methods

impl<Native> GLContext<Native> where
    Native: NativeGLContextMethods
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Important traits for Vec<u8>
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Trait Implementations

Auto Trait Implementations

impl<Native> !Send for GLContext<Native>

impl<Native> !Sync for GLContext<Native>