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use crate::{math::Float, Frame, Seek, Signal};
/// Smoothly maps a signal of any range into (-1, 1)
///
/// For each input sample `x`, outputs `x / (1 + |x|)`.
///
/// When many signals are combined with a [`Mixer`](crate::Mixer) or [`Spatial`](crate::Spatial), or
/// when spatial signals are very near by, audio can get arbitrarily loud. Because surprisingly loud
/// audio can be disruptive and even damaging, it can be useful to limit the output range, but
/// simple clamping introduces audible artifacts.
///
/// See also [`Tanh`](crate::Tanh), which distorts quiet sounds less, and loud sounds more.
pub struct Reinhard<T>(T);
impl<T> Reinhard<T> {
/// Apply the Reinhard operator to `signal`
pub fn new(signal: T) -> Self {
Self(signal)
}
}
impl<T: Signal> Signal for Reinhard<T>
where
T::Frame: Frame,
{
type Frame = T::Frame;
fn sample(&mut self, interval: f32, out: &mut [T::Frame]) {
self.0.sample(interval, out);
for x in out {
for channel in x.channels_mut() {
*channel /= 1.0 + channel.abs();
}
}
}
fn is_finished(&self) -> bool {
self.0.is_finished()
}
}
impl<T> Seek for Reinhard<T>
where
T: Signal + Seek,
T::Frame: Frame,
{
fn seek(&mut self, seconds: f32) {
self.0.seek(seconds);
}
}