1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
use alloc::sync::Arc;
use core::sync::atomic::{AtomicU32, Ordering};
use crate::{frame, math::Float, Frame, Seek, Signal, Smoothed};
/// Amplifies a signal by a constant amount
///
/// Unlike [`Gain`], this can implement [`Seek`].
pub struct FixedGain<T: ?Sized> {
gain: f32,
inner: T,
}
impl<T> FixedGain<T> {
/// Amplify `signal` by `db` decibels
///
/// Decibels are perceptually linear. Negative values make the signal quieter.
pub fn new(signal: T, db: f32) -> Self {
Self {
gain: 10.0f32.powf(db / 20.0),
inner: signal,
}
}
}
impl<T: Signal + ?Sized> Signal for FixedGain<T>
where
T::Frame: Frame,
{
type Frame = T::Frame;
fn sample(&mut self, interval: f32, out: &mut [T::Frame]) {
self.inner.sample(interval, out);
for x in out {
*x = frame::scale(x, self.gain);
}
}
fn is_finished(&self) -> bool {
self.inner.is_finished()
}
}
impl<T: Seek + ?Sized> Seek for FixedGain<T>
where
T::Frame: Frame,
{
fn seek(&mut self, seconds: f32) {
self.inner.seek(seconds)
}
}
/// Amplifies a signal dynamically
///
/// To implement a volume control, place a gain combinator near the end of your pipeline where the
/// input amplitude is initially in the range [0, 1] and pass decibels to [`GainControl::set_gain`],
/// mapping the maximum volume to 0 decibels, and the minimum to e.g. -60.
pub struct Gain<T: ?Sized> {
shared: Arc<AtomicU32>,
gain: Smoothed<f32>,
inner: T,
}
impl<T> Gain<T> {
/// Apply dynamic amplification to `signal`
pub fn new(signal: T) -> (GainControl, Self) {
let signal = Gain {
shared: Arc::new(AtomicU32::new(1.0f32.to_bits())),
gain: Smoothed::new(1.0),
inner: signal,
};
let handle = GainControl(signal.shared.clone());
(handle, signal)
}
/// Set the initial amplification to `db` decibels
///
/// Perceptually linear. Negative values make the signal quieter.
///
/// Equivalent to `self.set_amplitude_ratio(10.0f32.powf(db / 20.0))`.
pub fn set_gain(&mut self, db: f32) {
self.set_amplitude_ratio(10.0f32.powf(db / 20.0));
}
/// Set the initial amplitude scaling of the signal directly
///
/// This is nonlinear in terms of both perception and power. Most users should prefer
/// `set_gain`. Unlike `set_gain`, this method allows a signal to be completely zeroed out if
/// needed, or even have its phase inverted with a negative factor.
pub fn set_amplitude_ratio(&mut self, factor: f32) {
self.shared.store(factor.to_bits(), Ordering::Relaxed);
self.gain = Smoothed::new(factor);
}
}
impl<T: Signal> Signal for Gain<T>
where
T::Frame: Frame,
{
type Frame = T::Frame;
#[allow(clippy::float_cmp)]
fn sample(&mut self, interval: f32, out: &mut [T::Frame]) {
self.inner.sample(interval, out);
let shared = f32::from_bits(self.shared.load(Ordering::Relaxed));
if self.gain.target() != &shared {
self.gain.set(shared);
}
if self.gain.progress() == 1.0 {
let g = self.gain.get();
if g != 1.0 {
for x in out {
*x = frame::scale(x, g);
}
}
return;
}
for x in out {
*x = frame::scale(x, self.gain.get());
self.gain.advance(interval / SMOOTHING_PERIOD);
}
}
fn is_finished(&self) -> bool {
self.inner.is_finished()
}
}
/// Thread-safe control for a [`Gain`] filter
pub struct GainControl(Arc<AtomicU32>);
impl GainControl {
/// Get the current amplification in decibels
pub fn gain(&self) -> f32 {
20.0 * self.amplitude_ratio().log10()
}
/// Amplify the signal by `db` decibels
///
/// Perceptually linear. Negative values make the signal quieter.
///
/// Equivalent to `self.set_amplitude_ratio(10.0f32.powf(db / 20.0))`.
pub fn set_gain(&mut self, db: f32) {
self.set_amplitude_ratio(10.0f32.powf(db / 20.0));
}
/// Get the current amplitude scaling factor
pub fn amplitude_ratio(&self) -> f32 {
f32::from_bits(self.0.load(Ordering::Relaxed))
}
/// Scale the amplitude of the signal directly
///
/// This is nonlinear in terms of both perception and power. Most users should prefer
/// `set_gain`. Unlike `set_gain`, this method allows a signal to be completely zeroed out if
/// needed, or even have its phase inverted with a negative factor.
pub fn set_amplitude_ratio(&mut self, factor: f32) {
self.0.store(factor.to_bits(), Ordering::Relaxed);
}
}
/// Number of seconds over which to smooth a change in gain
const SMOOTHING_PERIOD: f32 = 0.1;
#[cfg(test)]
mod tests {
use super::*;
use crate::Constant;
#[test]
fn smoothing() {
let (mut c, mut s) = Gain::new(Constant(1.0));
let mut buf = [0.0; 6];
c.set_amplitude_ratio(5.0);
s.sample(0.025, &mut buf);
assert_eq!(buf, [1.0, 2.0, 3.0, 4.0, 5.0, 5.0]);
s.sample(0.025, &mut buf);
assert_eq!(buf, [5.0; 6]);
}
}