Struct obs_sys::gs_shader_texture
source · #[repr(C)]pub struct gs_shader_texture {
pub tex: *mut gs_texture_t,
pub srgb: bool,
}
Fields
tex: *mut gs_texture_t
srgb: bool
Trait Implementations
sourceimpl Clone for gs_shader_texture
impl Clone for gs_shader_texture
sourcefn clone(&self) -> gs_shader_texture
fn clone(&self) -> gs_shader_texture
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for gs_shader_texture
impl Debug for gs_shader_texture
sourceimpl Default for gs_shader_texture
impl Default for gs_shader_texture
impl Copy for gs_shader_texture
Auto Trait Implementations
impl RefUnwindSafe for gs_shader_texture
impl !Send for gs_shader_texture
impl !Sync for gs_shader_texture
impl Unpin for gs_shader_texture
impl UnwindSafe for gs_shader_texture
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more