fn dispatch(&mut self, action: Action) -> Result<(), GameError>
fn forfeit(&mut self, _: GameError)
fn get_state(&self) -> HashMap<u16, Value>
fn get_move_names(&self) -> Vec<&'static str>
fn get_player_id(&self) -> u16
fn get_active_players(&self) -> Vec<u16>
fn is_game_over(&self) -> bool
impl<S: Default + Debug + Clone + Serialize + DeserializeOwned, T: UserFlow<S>> Store for StoreImpl<S, T>
[src]fn dispatch(&mut self, action: Action) -> Result<(), GameError>
[src]fn get_state(&self) -> HashMap<u16, Value>
[src]fn get_move_names(&self) -> Vec<&'static str>
[src]fn get_player_id(&self) -> u16
[src]fn get_active_players(&self) -> Vec<u16>
[src]fn is_game_over(&self) -> bool
[src]fn forfeit(&mut self, error: GameError)
[src]