[][src]Struct oasis_game_core::EventDispatcher

pub struct EventDispatcher {
    pub buffer: VecDeque<Action>,
}

Fields

buffer: VecDeque<Action>

Methods

impl<'a> EventDispatcher[src]

pub fn new() -> Self[src]

pub fn end_game(
    &mut self,
    player_id: u16,
    score: Option<Score>,
    args: Option<Value>,
    automatic: bool
)
[src]

pub fn end_turn(&mut self, player_id: u16, args: Option<Value>, automatic: bool)[src]

pub fn end_phase(
    &mut self,
    player_id: u16,
    args: Option<Value>,
    automatic: bool
)
[src]

pub fn set_action_players(
    &mut self,
    player_id: u16,
    args: Option<Value>,
    automatic: bool
)
[src]

Trait Implementations

impl Clone for EventDispatcher[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for EventDispatcher[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.