Struct nyx_space::mc::DispersedState
source · pub struct DispersedState<S: State>where
DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength>,{
pub state: S,
pub actual_dispersions: Vec<(StateParameter, f64)>,
}
Expand description
A dispersed state
Fields§
§state: S
The dispersed state
actual_dispersions: Vec<(StateParameter, f64)>
The dispersions applied to the template state (template state + self.actual_dispersions = self.state)
Trait Implementations§
source§impl<S: Clone + State> Clone for DispersedState<S>where
DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength>,
impl<S: Clone + State> Clone for DispersedState<S>where DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength>,
source§fn clone(&self) -> DispersedState<S>
fn clone(&self) -> DispersedState<S>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<S: State, D: Distribution<f64> + Copy> Distribution<DispersedState<S>> for Generator<S, D>where
DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength>,
impl<S: State, D: Distribution<f64> + Copy> Distribution<DispersedState<S>> for Generator<S, D>where DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength>,
source§fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> DispersedState<S>
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> DispersedState<S>
Generate a random value of
T
, using rng
as the source of randomness.source§impl<S: State> Distribution<DispersedState<S>> for MultivariateNormal<S>where
DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength> + Allocator<f64, <S::Size as DimMin<S::Size>>::Output> + Allocator<f64, <<S::Size as DimMin<S::Size>>::Output as DimSub<Const<1>>>::Output> + Allocator<f64, S::Size, <S::Size as DimMin<S::Size>>::Output> + Allocator<f64, <S::Size as DimMin<S::Size>>::Output, S::Size> + Allocator<f64, <S::Size as DimSub<Const<1>>>::Output> + Allocator<f64, S::Size, <S::Size as DimSub<Const<1>>>::Output>,
<DefaultAllocator as Allocator<f64, S::VecLength>>::Buffer: Send,
S::Size: DimMin<S::Size> + DimSub<Const<1>>,
<S::Size as DimMin<S::Size>>::Output: DimSub<Const<1>> + DimName,
impl<S: State> Distribution<DispersedState<S>> for MultivariateNormal<S>where DefaultAllocator: Allocator<f64, S::Size> + Allocator<f64, S::Size, S::Size> + Allocator<usize, S::Size, S::Size> + Allocator<f64, S::VecLength> + Allocator<f64, <S::Size as DimMin<S::Size>>::Output> + Allocator<f64, <<S::Size as DimMin<S::Size>>::Output as DimSub<Const<1>>>::Output> + Allocator<f64, S::Size, <S::Size as DimMin<S::Size>>::Output> + Allocator<f64, <S::Size as DimMin<S::Size>>::Output, S::Size> + Allocator<f64, <S::Size as DimSub<Const<1>>>::Output> + Allocator<f64, S::Size, <S::Size as DimSub<Const<1>>>::Output>, <DefaultAllocator as Allocator<f64, S::VecLength>>::Buffer: Send, S::Size: DimMin<S::Size> + DimSub<Const<1>>, <S::Size as DimMin<S::Size>>::Output: DimSub<Const<1>> + DimName,
source§fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> DispersedState<S>
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> DispersedState<S>
Generate a random value of
T
, using rng
as the source of randomness.Auto Trait Implementations§
impl<S> RefUnwindSafe for DispersedState<S>where S: RefUnwindSafe,
impl<S> Send for DispersedState<S>
impl<S> Sync for DispersedState<S>
impl<S> Unpin for DispersedState<S>where S: Unpin,
impl<S> UnwindSafe for DispersedState<S>where S: UnwindSafe,
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.