[][src]Struct nvapi_sys::gpu::power::private::NV_GPU_PERF_STATUS_V1

#[repr(C)]pub struct NV_GPU_PERF_STATUS_V1 {
    pub version: u32,
    pub flags: u32,
    pub timer: u64,
    pub limits: NV_GPU_PERF_FLAGS,
    pub zero0: u32,
    pub unknown: u32,
    pub zero1: u32,
    pub timers: [u64; 3],
    pub padding: Array<[u32; 326]>,
}

Fields

version: u32flags: u32timer: u64

nanoseconds

limits: NV_GPU_PERF_FLAGS
  • 1 = power limit
  • 2 = temp limit
  • 4 = voltage limit
  • 8 = only got with 15 in driver crash
  • 16 = no-load limit
zero0: u32unknown: u32
  • 1 on load
  • 3 in low clocks
  • 7 in idle
zero1: u32timers: [u64; 3]

nanoseconds

padding: Array<[u32; 326]>

Implementations

impl NV_GPU_PERF_STATUS_V1[src]

pub fn zeroed() -> Self[src]

Trait Implementations

impl Clone for NV_GPU_PERF_STATUS_V1[src]

impl Copy for NV_GPU_PERF_STATUS_V1[src]

impl Debug for NV_GPU_PERF_STATUS_V1[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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