[][src]Struct nvapi_sys::gpu::display::NV_GPU_DISPLAYIDS

#[repr(C)]pub struct NV_GPU_DISPLAYIDS {
    pub version: u32,
    pub connectorType: NV_MONITOR_CONN_TYPE,
    pub displayId: u32,
    pub flags: NV_GPU_DISPLAYIDS_FLAGS,
}

Fields

version: u32connectorType: NV_MONITOR_CONN_TYPE

out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx

displayId: u32

this is a unique identifier for each device

flags: NV_GPU_DISPLAYIDS_FLAGS

if bit is set then this display is part of MST topology and it's a dynamic

Implementations

impl NV_GPU_DISPLAYIDS[src]

pub fn zeroed() -> Self[src]

Trait Implementations

impl Clone for NV_GPU_DISPLAYIDS[src]

impl Copy for NV_GPU_DISPLAYIDS[src]

impl Debug for NV_GPU_DISPLAYIDS[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.