[][src]Struct nuki::Mouse

#[repr(C)]pub struct Mouse { /* fields omitted */ }

Implementations

impl Mouse[src]

pub fn pos(&self) -> &Vec2[src]

pub fn prev(&self) -> &Vec2[src]

pub fn delta(&self) -> &Vec2[src]

pub fn scroll_delta(&self) -> &Vec2[src]

pub fn buttons(&self) -> [MouseButton; 3][src]

pub fn grabbed(&self) -> bool[src]

Trait Implementations

impl AsMut<Mouse> for nk_mouse[src]

impl AsMut<nk_mouse> for Mouse[src]

impl AsRef<Mouse> for nk_mouse[src]

impl AsRef<nk_mouse> for Mouse[src]

impl Clone for Mouse[src]

impl Default for Mouse[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.