Struct nu_table::NuTable

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pub struct NuTable { /* private fields */ }
Expand description

NuTable is a table rendering implementation.

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impl NuTable

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pub fn new(count_rows: usize, count_columns: usize) -> Self

Creates an empty NuTable instance.

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pub fn count_rows(&self) -> usize

Return amount of rows.

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pub fn count_columns(&self) -> usize

Return amount of columns.

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pub fn insert(&mut self, pos: Position, text: String)

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pub fn set_column_style(&mut self, column: usize, style: TextStyle)

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pub fn insert_style(&mut self, pos: Position, style: TextStyle)

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pub fn set_header_style(&mut self, style: TextStyle)

Examples found in repository?
examples/table_demo.rs (line 30)
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fn main() {
    let args: Vec<_> = std::env::args().collect();
    let mut width = 0;

    if args.len() > 1 {
        width = args[1].parse::<usize>().expect("Need a width in columns");
    }

    if width < 4 {
        println!("Width must be greater than or equal to 4, setting width to 80");
        width = 80;
    }

    let (table_headers, row_data) = make_table_data();

    let headers = to_cell_info_vec(&table_headers);
    let rows = to_cell_info_vec(&row_data);

    let mut rows = vec![rows; 3];
    rows.insert(0, headers);

    let mut table = NuTable::from(rows);

    table.set_data_style(TextStyle::basic_left());
    table.set_header_style(TextStyle::basic_center().style(Style::new().on(Color::Blue)));

    let table_cfg = NuTableConfig {
        theme: TableTheme::rounded(),
        with_header: true,
        ..Default::default()
    };

    let output_table = table
        .draw(table_cfg, width)
        .unwrap_or_else(|| format!("Couldn't fit table into {width} columns!"));

    println!("{output_table}")
}
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pub fn set_index_style(&mut self, style: TextStyle)

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pub fn set_data_style(&mut self, style: TextStyle)

Examples found in repository?
examples/table_demo.rs (line 29)
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fn main() {
    let args: Vec<_> = std::env::args().collect();
    let mut width = 0;

    if args.len() > 1 {
        width = args[1].parse::<usize>().expect("Need a width in columns");
    }

    if width < 4 {
        println!("Width must be greater than or equal to 4, setting width to 80");
        width = 80;
    }

    let (table_headers, row_data) = make_table_data();

    let headers = to_cell_info_vec(&table_headers);
    let rows = to_cell_info_vec(&row_data);

    let mut rows = vec![rows; 3];
    rows.insert(0, headers);

    let mut table = NuTable::from(rows);

    table.set_data_style(TextStyle::basic_left());
    table.set_header_style(TextStyle::basic_center().style(Style::new().on(Color::Blue)));

    let table_cfg = NuTableConfig {
        theme: TableTheme::rounded(),
        with_header: true,
        ..Default::default()
    };

    let output_table = table
        .draw(table_cfg, width)
        .unwrap_or_else(|| format!("Couldn't fit table into {width} columns!"));

    println!("{output_table}")
}
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pub fn set_indent(&mut self, left: usize, right: usize)

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pub fn get_records_mut(&mut self) -> &mut VecRecords<NuTableCell>

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pub fn draw(self, config: NuTableConfig, termwidth: usize) -> Option<String>

Converts a table to a String.

It returns None in case where table cannot be fit to a terminal width.

Examples found in repository?
examples/table_demo.rs (line 39)
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fn main() {
    let args: Vec<_> = std::env::args().collect();
    let mut width = 0;

    if args.len() > 1 {
        width = args[1].parse::<usize>().expect("Need a width in columns");
    }

    if width < 4 {
        println!("Width must be greater than or equal to 4, setting width to 80");
        width = 80;
    }

    let (table_headers, row_data) = make_table_data();

    let headers = to_cell_info_vec(&table_headers);
    let rows = to_cell_info_vec(&row_data);

    let mut rows = vec![rows; 3];
    rows.insert(0, headers);

    let mut table = NuTable::from(rows);

    table.set_data_style(TextStyle::basic_left());
    table.set_header_style(TextStyle::basic_center().style(Style::new().on(Color::Blue)));

    let table_cfg = NuTableConfig {
        theme: TableTheme::rounded(),
        with_header: true,
        ..Default::default()
    };

    let output_table = table
        .draw(table_cfg, width)
        .unwrap_or_else(|| format!("Couldn't fit table into {width} columns!"));

    println!("{output_table}")
}
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pub fn total_width(&self, config: &NuTableConfig) -> usize

Return a total table width.

Trait Implementations§

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impl Clone for NuTable

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fn clone(&self) -> NuTable

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NuTable

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Vec<Vec<CellInfo<String>>>> for NuTable

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fn from(value: Vec<Vec<CellInfo<String>>>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoSpanned for T

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fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.