Struct nu_protocol::engine::StateWorkingSet

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pub struct StateWorkingSet<'a> {
    pub permanent_state: &'a EngineState,
    pub delta: StateDelta,
    pub external_commands: Vec<Vec<u8>>,
    pub files: FileStack,
    pub search_predecls: bool,
    pub parse_errors: Vec<ParseError>,
    pub parse_warnings: Vec<ParseWarning>,
}
Expand description

A temporary extension to the global state. This handles bridging between the global state and the additional declarations and scope changes that are not yet part of the global scope.

This working set is created by the parser as a way of handling declarations and scope changes that may later be merged or dropped (and not merged) depending on the needs of the code calling the parser.

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§permanent_state: &'a EngineState§delta: StateDelta§external_commands: Vec<Vec<u8>>§files: FileStack§search_predecls: bool

Whether or not predeclarations are searched when looking up a command (used with aliases)

§parse_errors: Vec<ParseError>§parse_warnings: Vec<ParseWarning>

Implementations§

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impl<'a> StateWorkingSet<'a>

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pub fn new(permanent_state: &'a EngineState) -> Self

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pub fn permanent(&self) -> &EngineState

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pub fn error(&mut self, parse_error: ParseError)

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pub fn warning(&mut self, parse_warning: ParseWarning)

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pub fn num_files(&self) -> usize

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pub fn num_virtual_paths(&self) -> usize

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pub fn num_decls(&self) -> usize

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pub fn num_blocks(&self) -> usize

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pub fn num_modules(&self) -> usize

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pub fn unique_overlay_names(&self) -> HashSet<&[u8]>

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pub fn num_overlays(&self) -> usize

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pub fn add_decl(&mut self, decl: Box<dyn Command>) -> DeclId

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pub fn use_decls(&mut self, decls: Vec<(Vec<u8>, DeclId)>)

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pub fn use_modules(&mut self, modules: Vec<(Vec<u8>, ModuleId)>)

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pub fn use_variables(&mut self, variables: Vec<(Vec<u8>, VarId)>)

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pub fn add_predecl(&mut self, decl: Box<dyn Command>) -> Option<DeclId>

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pub fn find_or_create_plugin( &mut self, identity: &PluginIdentity, make: impl FnOnce() -> Arc<dyn RegisteredPlugin> ) -> Arc<dyn RegisteredPlugin>

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pub fn update_plugin_registry(&mut self, item: PluginRegistryItem)

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pub fn merge_predecl(&mut self, name: &[u8]) -> Option<DeclId>

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pub fn move_predecls_to_overlay(&mut self)

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pub fn hide_decl(&mut self, name: &[u8]) -> Option<DeclId>

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pub fn hide_decls(&mut self, decls: &[Vec<u8>])

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pub fn add_block(&mut self, block: Arc<Block>) -> BlockId

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pub fn add_module( &mut self, name: &str, module: Module, comments: Vec<Span> ) -> ModuleId

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pub fn get_module_comments(&self, module_id: ModuleId) -> Option<&[Span]>

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pub fn next_span_start(&self) -> usize

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pub fn global_span_offset(&self) -> usize

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pub fn files(&self) -> impl Iterator<Item = &CachedFile>

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pub fn get_contents_of_file(&self, file_id: FileId) -> Option<&[u8]>

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pub fn add_file(&mut self, filename: String, contents: &[u8]) -> FileId

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pub fn add_virtual_path( &mut self, name: String, virtual_path: VirtualPath ) -> VirtualPathId

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pub fn get_span_for_filename(&self, filename: &str) -> Option<Span>

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pub fn get_span_for_file(&self, file_id: FileId) -> Span

Panics: On invalid FileId

Use with care

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pub fn get_span_contents(&self, span: Span) -> &[u8]

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pub fn enter_scope(&mut self)

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pub fn exit_scope(&mut self)

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pub fn find_predecl(&self, name: &[u8]) -> Option<DeclId>

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pub fn find_decl(&self, name: &[u8]) -> Option<DeclId>

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pub fn find_module(&self, name: &[u8]) -> Option<ModuleId>

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pub fn contains_decl_partial_match(&self, name: &[u8]) -> bool

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pub fn next_var_id(&self) -> VarId

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pub fn list_variables(&self) -> Vec<&[u8]>

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pub fn find_variable(&self, name: &[u8]) -> Option<VarId>

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pub fn find_variable_in_current_frame(&self, name: &[u8]) -> Option<VarId>

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pub fn add_variable( &mut self, name: Vec<u8>, span: Span, ty: Type, mutable: bool ) -> VarId

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pub fn get_cwd(&self) -> String

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pub fn get_env_var(&self, name: &str) -> Option<&Value>

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pub fn get_config(&self) -> &Config

Returns a reference to the config stored at permanent state

At runtime, you most likely want to call nu_engine::env::get_config because this method does not capture environment updates during runtime.

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pub fn list_env(&self) -> Vec<String>

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pub fn set_variable_type(&mut self, var_id: VarId, ty: Type)

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pub fn set_variable_const_val(&mut self, var_id: VarId, val: Value)

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pub fn get_variable(&self, var_id: VarId) -> &Variable

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pub fn get_variable_if_possible(&self, var_id: VarId) -> Option<&Variable>

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pub fn get_constant(&self, var_id: VarId) -> Result<&Value, ParseError>

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pub fn get_decl(&self, decl_id: DeclId) -> &dyn Command

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pub fn get_decl_mut(&mut self, decl_id: DeclId) -> &mut Box<dyn Command>

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pub fn find_commands_by_predicate( &self, predicate: impl Fn(&[u8]) -> bool, ignore_deprecated: bool ) -> Vec<(Vec<u8>, Option<String>, CommandType)>

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pub fn get_block(&self, block_id: BlockId) -> &Arc<Block>

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pub fn get_module(&self, module_id: ModuleId) -> &Module

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pub fn get_block_mut(&mut self, block_id: BlockId) -> &mut Block

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pub fn has_overlay(&self, name: &[u8]) -> bool

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pub fn find_overlay(&self, name: &[u8]) -> Option<&OverlayFrame>

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pub fn last_overlay_name(&self) -> &[u8]

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pub fn last_overlay(&self) -> &OverlayFrame

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pub fn last_overlay_mut(&mut self) -> &mut OverlayFrame

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pub fn decls_of_overlay(&self, name: &[u8]) -> HashMap<Vec<u8>, DeclId>

Collect all decls that belong to an overlay

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pub fn add_overlay( &mut self, name: Vec<u8>, origin: ModuleId, decls: Vec<(Vec<u8>, DeclId)>, modules: Vec<(Vec<u8>, ModuleId)>, prefixed: bool )

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pub fn remove_overlay(&mut self, name: &[u8], keep_custom: bool)

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pub fn render(self) -> StateDelta

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pub fn build_usage(&self, spans: &[Span]) -> (String, String)

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pub fn find_block_by_span(&self, span: Span) -> Option<Arc<Block>>

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pub fn find_module_by_span(&self, span: Span) -> Option<ModuleId>

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pub fn find_virtual_path(&self, name: &str) -> Option<&VirtualPath>

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pub fn get_virtual_path( &self, virtual_path_id: VirtualPathId ) -> &(String, VirtualPath)

Trait Implementations§

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impl<'a> SourceCode for &StateWorkingSet<'a>

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fn read_span<'b>( &'b self, span: &SourceSpan, context_lines_before: usize, context_lines_after: usize ) -> Result<Box<dyn SpanContents<'_> + 'b>, MietteError>

Read the bytes for a specific span from this SourceCode, keeping a certain number of lines before and after the span as context.

Auto Trait Implementations§

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impl<'a> Freeze for StateWorkingSet<'a>

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impl<'a> !RefUnwindSafe for StateWorkingSet<'a>

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impl<'a> Send for StateWorkingSet<'a>

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impl<'a> Sync for StateWorkingSet<'a>

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impl<'a> Unpin for StateWorkingSet<'a>

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impl<'a> !UnwindSafe for StateWorkingSet<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoSpanned for T

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fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.