Struct nu_protocol::engine::Stack

source ·
pub struct Stack {
    pub vars: Vec<(VarId, Value)>,
    pub env_vars: Vec<EnvVars>,
    pub env_hidden: HashMap<String, HashSet<String>>,
    pub active_overlays: Vec<String>,
    pub recursion_count: u64,
    pub parent_stack: Option<Arc<Stack>>,
    pub parent_deletions: Vec<VarId>,
    /* private fields */
}
Expand description

A runtime value stack used during evaluation

A note on implementation:

We previously set up the stack in a traditional way, where stack frames had parents which would represent other frames that you might return to when exiting a function.

While experimenting with blocks, we found that we needed to have closure captures of variables seen outside of the blocks, so that they blocks could be run in a way that was both thread-safe and followed the restrictions for closures applied to iterators. The end result left us with closure-captured single stack frames that blocks could see.

Blocks make up the only scope and stack definition abstraction in Nushell. As a result, we were creating closure captures at any point we wanted to have a Block value we could safely evaluate in any context. This meant that the parents were going largely unused, with captured variables taking their place. The end result is this, where we no longer have separate frames, but instead use the Stack as a way of representing the local and closure-captured state.

Fields§

§vars: Vec<(VarId, Value)>

Variables

§env_vars: Vec<EnvVars>

Environment variables arranged as a stack to be able to recover values from parent scopes

§env_hidden: HashMap<String, HashSet<String>>

Tells which environment variables from engine state are hidden, per overlay.

§active_overlays: Vec<String>

List of active overlays

§recursion_count: u64§parent_stack: Option<Arc<Stack>>§parent_deletions: Vec<VarId>

Variables that have been deleted (this is used to hide values from parent stack lookups)

Implementations§

source§

impl Stack

source

pub fn new() -> Self

Create a new stack.

stdout and stderr will be set to OutDest::Inherit. So, if the last command is an external command, then its output will be forwarded to the terminal/stdio streams.

Use Stack::capture afterwards if you need to evaluate an expression to a Value (as opposed to a PipelineData).

source

pub fn unwrap_unique(stack_arc: Arc<Stack>) -> Stack

Unwrap a uniquely-owned stack.

In debug mode, this panics if there are multiple references. In production this will instead clone the underlying stack.

source

pub fn with_parent(parent: Arc<Stack>) -> Stack

Create a new child stack from a parent.

Changes from this child can be merged back into the parent with Stack::with_changes_from_child

source

pub fn with_changes_from_child(parent: Arc<Stack>, child: Stack) -> Stack

Take an Arc of a parent (assumed to be unique), and a child, and apply all the changes from a child back to the parent.

Here it is assumed that child was created with a call to Stack::with_parent with parent

source

pub fn with_env( &mut self, env_vars: &[EnvVars], env_hidden: &HashMap<String, HashSet<String>> )

source

pub fn get_var(&self, var_id: VarId, span: Span) -> Result<Value, ShellError>

Lookup a variable, erroring if it is not found

The passed-in span will be used to tag the value

source

pub fn get_var_with_origin( &self, var_id: VarId, span: Span ) -> Result<Value, ShellError>

Lookup a variable, erroring if it is not found

While the passed-in span will be used for errors, the returned value has the span from where it was originally defined

source

pub fn add_var(&mut self, var_id: VarId, value: Value)

source

pub fn remove_var(&mut self, var_id: VarId)

source

pub fn add_env_var(&mut self, var: String, value: Value)

source

pub fn last_overlay_name(&self) -> Result<String, ShellError>

source

pub fn captures_to_stack(&self, captures: Vec<(VarId, Value)>) -> Stack

source

pub fn captures_to_stack_preserve_out_dest( &self, captures: Vec<(VarId, Value)> ) -> Stack

source

pub fn gather_captures( &self, engine_state: &EngineState, captures: &[VarId] ) -> Stack

source

pub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value>

Flatten the env var scope frames into one frame

source

pub fn get_stack_env_vars(&self) -> HashMap<String, Value>

Get flattened environment variables only from the stack

source

pub fn get_stack_overlay_env_vars( &self, overlay_name: &str ) -> HashMap<String, Value>

Get flattened environment variables only from the stack and one overlay

source

pub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String>

Same as get_env_vars, but returns only the names as a HashSet

source

pub fn get_env_var( &self, engine_state: &EngineState, name: &str ) -> Option<Value>

source

pub fn has_env_var(&self, engine_state: &EngineState, name: &str) -> bool

source

pub fn remove_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool

source

pub fn has_env_overlay(&self, name: &str, engine_state: &EngineState) -> bool

source

pub fn is_overlay_active(&self, name: &str) -> bool

source

pub fn add_overlay(&mut self, name: String)

source

pub fn remove_overlay(&mut self, name: &str)

source

pub fn stdout(&self) -> &OutDest

Returns the OutDest to use for the current command’s stdout.

This will be the pipe redirection if one is set, otherwise it will be the current file redirection, otherwise it will be the process’s stdout indicated by OutDest::Inherit.

source

pub fn stderr(&self) -> &OutDest

Returns the OutDest to use for the current command’s stderr.

This will be the pipe redirection if one is set, otherwise it will be the current file redirection, otherwise it will be the process’s stderr indicated by OutDest::Inherit.

source

pub fn pipe_stdout(&self) -> Option<&OutDest>

Returns the OutDest of the pipe redirection applied to the current command’s stdout.

source

pub fn pipe_stderr(&self) -> Option<&OutDest>

Returns the OutDest of the pipe redirection applied to the current command’s stderr.

source

pub fn start_capture(&mut self) -> StackCaptureGuard<'_>

Temporarily set the pipe stdout redirection to OutDest::Capture.

This is used before evaluating an expression into a Value.

source

pub fn use_call_arg_out_dest(&mut self) -> StackCallArgGuard<'_>

Temporarily use the output redirections in the parent scope.

This is used before evaluating an argument to a call.

source

pub fn push_redirection( &mut self, stdout: Option<Redirection>, stderr: Option<Redirection> ) -> StackIoGuard<'_>

Temporarily apply redirections to stdout and/or stderr.

source

pub fn capture(self) -> Self

Mark stdout for the last command as OutDest::Capture.

This will irreversibly alter the output redirections, and so it only makes sense to use this on an owned Stack (which is why this function does not take &mut self).

See Stack::start_capture which can temporarily set stdout as OutDest::Capture for a mutable Stack reference.

source

pub fn reset_out_dest(self) -> Self

Clears any pipe and file redirections and resets stdout and stderr to OutDest::Inherit.

This will irreversibly reset the output redirections, and so it only makes sense to use this on an owned Stack (which is why this function does not take &mut self).

source

pub fn reset_pipes(self) -> Self

Clears any pipe redirections, keeping the current stdout and stderr.

This will irreversibly reset some of the output redirections, and so it only makes sense to use this on an owned Stack (which is why this function does not take &mut self).

Trait Implementations§

source§

impl Clone for Stack

source§

fn clone(&self) -> Stack

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Stack

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for Stack

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

§

impl Freeze for Stack

§

impl !RefUnwindSafe for Stack

§

impl Send for Stack

§

impl Sync for Stack

§

impl Unpin for Stack

§

impl !UnwindSafe for Stack

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> IntoSpanned for T

source§

fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
source§

impl<D> OwoColorize for D

source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.