Expand description
Standard ɴsɪ node types.
Constants
- Wildcard node that references all existing nodes at once (
.all
). - Container for generic attributes (e.g. visibility). Documentation.
- Linear, b-spline and Catmull-Rom curves. Documentation.
- A cylindrical camera. Documentation.
- Geometry type to define environment lighting. Documentation.
- Assign attributes to part of a mesh, curves or particles. Documentation.
- A fisheye camera. Documentation.
- Global settings node (
.global
). Documentation. - Specifies instances of other nodes. Documentation.
- Polygonal mesh or subdivision surface. Documentation.
- An orthographic camera. Documentation.
- A target where to output rendered pixels. Documentation.
- Describes one render layer to be connected to an
outputdriver
node. Documentation. - Collection of particles. Documentation.
- A perspective camera. Documentation.
- An infinite plane. Documentation.
- Geometry to be loaded or generated in delayed fashion. Documentation.
- The scene’s root (
.root
). Documentation. - Describes how the view from a camera node will be rasterized into an
outputlayer
node. Documentation. - Expresses relationships of groups of nodes. Documentation.
- ᴏsʟ shader or layer in a shader group. Documentation.
- A spherical camera. Documentation.
- Transformation to place objects in the scene. Documentation.
- A volume loaded from an OpenVDB file. Documentation.