Function nsi_3delight::environment_sky
source · pub fn environment_sky<'a, 'b>(
ctx: &Context<'a>,
handle: Option<&str>,
angle: Option<f64>,
exposure: Option<f32>,
visible: Option<bool>,
args: Option<&ArgSlice<'b, 'a>>
) -> (String, String)where
'a: 'b,
Expand description
Convenience method; not part of the official ɴsɪ API.
Creates a physically plausible, procedural sky environment light.
If handle
is None
a random handle is generated.
Arguments
-
angle
– In degrees; specifies how much to rotate the environment around the Y (up) axis. -
exposure
– Scales the intensity in stops or EV values. -
visible
– If the environment is visible to the camera.
Returns handle
and the handle of the created shader
.
Note that this instances a dlSky
shader. Using the returned shader
handle you can set more attributes on this node.