Module nphysics3d::object[][src]

Expand description

Objects that may be added to the physical world.

Structs

The activation status of a body.

A unique identifier of a body part added to the world.

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

Data stored in each collider.

A non-deformable collider builder.

The data a collider set must return after a collider has been removed.

The default set containing all the bodies added to the world.

The default set containing all the colliders added to the world.

A deformable collider builder.

A deformable volume using FEM to simulate linear elasticity.

A builder for FEMVolume bodies.

A singleton representing the ground.

A deformable surface using a mass-LengthConstraint model with triangular elements.

A builder of a mass-constraint system.

A deformable surface using a mass-spring model with triangular elements.

A builder for mass-spring systems.

An articulated body simulated using the reduced-coordinates approach.

A multibody builder.

One link of a multibody.

A rigid body.

The description of a rigid body, used to build a new RigidBody.

Enums

The status of a body.

Description of the way a collider is attached to a body.

Traits

Trait implemented by all bodies supported by nphysics.

A abstract body descriptor to be passed to the physics World to create a body.

Trait auto-implemented for types that can be used as a Body handle.

Trait implemented by each part of a body supported by nphysics.

Trait implemented by sets of bodies.

Trait auto-implemented for types that can be used as a Collider handle.

Trait implemented by sets of colliders.

Type Definitions

The body handle used by the DefaultBodySet.

The body part handle used by the DefaultBodySet.

The collider handle used by the DefaultColliderSet.