Enum nphysics3d::object::BodyPartMut[][src]

pub enum BodyPartMut<'a, N: Real> {
    RigidBody(&'a mut RigidBody<N>),
    MultibodyLink(MultibodyLinkMut<'a, N>),
    Ground(&'a mut Ground<N>),
}

A mutable body part contained by the physics world.

Variants

A rigid body.

A link of a multibody.

The ground.

Methods

impl<'a, N: Real> BodyPartMut<'a, N>
[src]

Retrieves an immutable reference to this body part.

Apply a force to this body part at the next frame.

Auto Trait Implementations

impl<'a, N> Send for BodyPartMut<'a, N> where
    N: Scalar

impl<'a, N> Sync for BodyPartMut<'a, N> where
    N: Scalar