Struct nphysics2d::detection::ActivationManager [] [src]

pub struct ActivationManager<N: Real> { /* fields omitted */ }

Structure that monitors island-based activation/deactivation of objects.

It is responsible for making objects sleep or wake up.

Methods

impl<N: Real> ActivationManager<N>
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Creates a new ActivationManager.

Arguments:

  • thresold - the minimum energy required to keep an object awake.
  • mix_factor - the ratio of energy to keep between two frames.

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Notify the ActivationManager that is has to activate an object at the next update.

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Update the activation manager, activating and deactivating objects when needed.