use egui::PointerButton;
use notan_core::keyboard::KeyCode;
use notan_core::mouse::MouseButton;
pub(crate) fn to_egui_pointer(btn: &MouseButton) -> Option<egui::PointerButton> {
Some(match btn {
MouseButton::Left => PointerButton::Primary,
MouseButton::Right => PointerButton::Secondary,
MouseButton::Middle => PointerButton::Middle,
MouseButton::Other(_) => return None,
})
}
pub(crate) fn to_egui_key(key: &KeyCode) -> Option<egui::Key> {
Some(match key {
KeyCode::Down => egui::Key::ArrowDown,
KeyCode::Left => egui::Key::ArrowLeft,
KeyCode::Right => egui::Key::ArrowRight,
KeyCode::Up => egui::Key::ArrowUp,
KeyCode::Escape => egui::Key::Escape,
KeyCode::Tab => egui::Key::Tab,
KeyCode::Back => egui::Key::Backspace,
KeyCode::Return => egui::Key::Enter,
KeyCode::Space => egui::Key::Space,
KeyCode::Insert => egui::Key::Insert,
KeyCode::Delete => egui::Key::Delete,
KeyCode::Home => egui::Key::Home,
KeyCode::End => egui::Key::End,
KeyCode::PageUp => egui::Key::PageUp,
KeyCode::PageDown => egui::Key::PageDown,
KeyCode::Key0 => egui::Key::Num0,
KeyCode::Key1 => egui::Key::Num1,
KeyCode::Key2 => egui::Key::Num2,
KeyCode::Key3 => egui::Key::Num3,
KeyCode::Key4 => egui::Key::Num4,
KeyCode::Key5 => egui::Key::Num5,
KeyCode::Key6 => egui::Key::Num6,
KeyCode::Key7 => egui::Key::Num7,
KeyCode::Key8 => egui::Key::Num8,
KeyCode::Key9 => egui::Key::Num9,
KeyCode::A => egui::Key::A,
KeyCode::B => egui::Key::B,
KeyCode::C => egui::Key::C,
KeyCode::D => egui::Key::D,
KeyCode::E => egui::Key::E,
KeyCode::F => egui::Key::F,
KeyCode::G => egui::Key::G,
KeyCode::H => egui::Key::H,
KeyCode::I => egui::Key::I,
KeyCode::J => egui::Key::J,
KeyCode::K => egui::Key::K,
KeyCode::L => egui::Key::L,
KeyCode::M => egui::Key::M,
KeyCode::N => egui::Key::N,
KeyCode::O => egui::Key::O,
KeyCode::P => egui::Key::P,
KeyCode::Q => egui::Key::Q,
KeyCode::R => egui::Key::R,
KeyCode::S => egui::Key::S,
KeyCode::T => egui::Key::T,
KeyCode::U => egui::Key::U,
KeyCode::V => egui::Key::V,
KeyCode::W => egui::Key::W,
KeyCode::X => egui::Key::X,
KeyCode::Y => egui::Key::Y,
KeyCode::Z => egui::Key::Z,
_ => return None,
})
}