Trait normpath::PathExt

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pub trait PathExt: Sealed {
    // Required methods
    fn localize_name(&self) -> Cow<'_, OsStr>;
    fn normalize(&self) -> Result<BasePathBuf>;
    fn normalize_virtually(&self) -> Result<BasePathBuf>;
}
Expand description

Additional methods added to Path.

Required Methods§

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fn localize_name(&self) -> Cow<'_, OsStr>

Available on crate feature localization only.

Returns the localized simple name for this path.

If the path does not exist or localization is not possible, the last component will be returned.

The returned string should only be used for display to users. It will be as similar as possible to the name displayed by the system file manager for the path. However, nothing should be assumed about the result.

§Implementation

Currently, this method calls:

However, the implementation is subject to change. This section is only informative.

§Panics

Panics if the path ends with a .. component. In the future, this method might also panic for paths ending with . components, so they should not be given either. They currently cause a platform-dependent value to be returned.

You should usually only call this method on normalized paths to avoid these panics.

§Examples
use std::path::Path;

use normpath::PathExt;

assert_eq!("test.rs", &*Path::new("/foo/bar/test.rs").localize_name());
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fn normalize(&self) -> Result<BasePathBuf>

Normalizes self relative to the current directory.

This method will access the file system to normalize the path. If the path might not exist, normalize_virtually can be used instead, but it is only available on Windows. Other platforms require file system access to perform normalization.

§Unix Behavior

On Unix, normalization is equivalent to canonicalization.

§Windows Behavior

On Windows, normalization is similar to canonicalization, but:

However, verbatim paths will not be modified, so they might still contain . or .. components. BasePath::join and BasePathBuf::push can normalize them before they become part of the path.

§Implementation

Currently, this method calls:

However, the implementation is subject to change. This section is only informative.

§Errors

Returns an error if self cannot be normalized or does not exist, even on Windows.

This method is designed to give mostly consistent errors on different platforms, even when the functions it calls have different behavior. To normalize paths that might not exist, use normalize_virtually.

§Examples
use std::path::Path;

use normpath::PathExt;

if cfg!(windows) {
    assert_eq!(
        Path::new(r"X:\foo\baz\test.rs"),
        Path::new("X:/foo/bar/../baz/test.rs").normalize()?,
    );
}
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fn normalize_virtually(&self) -> Result<BasePathBuf>

Available on Windows only.

Equivalent to normalize but does not access the file system.

§Errors

Returns an error if self cannot be normalized or contains a null byte. Nonexistent paths will not cause an error.

§Examples
use std::path::Path;

use normpath::PathExt;

#[cfg(windows)]
assert_eq!(
    Path::new(r"X:\foo\baz\test.rs"),
    Path::new("X:/foo/bar/../baz/test.rs").normalize_virtually()?,
);

Implementations on Foreign Types§

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impl PathExt for Path

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fn localize_name(&self) -> Cow<'_, OsStr>

Available on crate feature localization only.
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fn normalize(&self) -> Result<BasePathBuf>

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fn normalize_virtually(&self) -> Result<BasePathBuf>

Available on Windows only.

Implementors§