pub struct Model {
    pub vertices: Vec<Vertex>,
    pub normals: Vec<Normal>,
    pub textures: Vec<Texture>,
    pub faces: HashMap<String, Vec<Face>>,
    pub lines: HashMap<String, Vec<Line>>,
    pub points: HashMap<String, Vec<Point>>,
    pub groups: HashMap<String, Group>,
    pub material_libs: Vec<String>,
    pub texture_libs: Vec<String>,
    pub shadow_obj: Option<String>,
    pub trace_obj: Option<String>,
    /* private fields */
}
Expand description

This holds the end result of parsing an obj file. The default group for all models is “default”. That is to say, if no group is defined in a file, a “default” group will be used.

Everything will fall under the “default” group until another group is specified.

Fields

vertices: Vec<Vertex>

Collection of vertex data

normals: Vec<Normal>textures: Vec<Texture>

Collection of texture coordinate data

faces: HashMap<String, Vec<Face>>

A map of group name to a collection of faces which belong to the group Everything will fall under the “default” group until another group is specified.

lines: HashMap<String, Vec<Line>>

A map of group name to a collection of lines. Everything will fall under the “default” group until another group is specified.

points: HashMap<String, Vec<Point>>

A map of group name to a collection of points. Everything will fall under the “default” group until another group is specified.

groups: HashMap<String, Group>

A map of group name to the groups specific data. Everything will fall under the “default” group until another group is specified.

material_libs: Vec<String>

The material library files to use with this obj.

texture_libs: Vec<String>

The texture library files to use with this obj.

shadow_obj: Option<String>

The file name for the shadow object

trace_obj: Option<String>

The file name for the ray trace object

Trait Implementations

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