neat-gru-rust
Documentation
How to use
In Cargo.toml
:
[dependencies]
neat-gru = "0.2.1"
Create a struct that implements the Game
trait
use neat_gru::game::Game;
use neat_gru::neural_network::NeuralNetwork;
struct Player {
net: NeuralNetwork<f64>,
score: f64
}
impl Player {
pub fn new(net: NeuralNetwork<f64>) -> Player {
Player {
net: net,
score: 0f64
}
}
}
struct Simulation {
players: Vec<Player>
}
impl Simulation {
pub fn new() -> Simulation {
Simulation {
players: Vec::new()
}
}
}
impl Game<f64> for TradingSimulation {
// Loss function
fn run_generation(&mut self) -> Vec<f64> {
self.players.iter().map(... Your logic here ).collect()
}
// Reset networks
fn reset_players(&mut self, nets: &[NeuralNetwork<f64>]) {
self.players.clear();
self.players.reserve(nets.len());
self.players = nets
.into_iter()
.map(|net| Player::new(net.clone()))
.collect();
}
// Called at the end of training
fn post_training(&mut self, history: &[Topology<f64>]) {
// Iter on best topologies and upload the best one
}
}
Launch a training
let mut sim = Simulation::new();
let mut runner = Train::new(&mut sim);
runner
.inputs(input_count)
.outputs(output_count as i32)
.iterations(nb_generations as i32)
.max_layers((hidden_layers + 2) as i32)
.max_per_layers(hidden_layers as i32)
.max_species(max_species as i32)
.max_individuals(max_individuals as i32)
.start();