[][src]Struct ndless_sdl::gfx::framerate::ll::FPSmanager

#[repr(C)]pub struct FPSmanager {
    pub framecount: u32,
    pub rateticks: f32,
    pub lastticks: u32,
    pub rate: u32,
}

Structure holding the state and timing information of the framerate controller.

Fields

framecount: u32rateticks: f32lastticks: u32rate: u32

Trait Implementations

impl Clone for FPSmanager[src]

impl Copy for FPSmanager[src]

impl Debug for FPSmanager[src]

impl Default for FPSmanager[src]

Auto Trait Implementations

impl Send for FPSmanager

impl Sync for FPSmanager

impl Unpin for FPSmanager

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.