Struct ncollide_testbed3d::objects::mesh::Mesh
[−]
[src]
pub struct Mesh { /* fields omitted */ }
Methods
impl Mesh
[src]
fn new<T>(
object: &CollisionObject3<f32, T>,
delta: Isometry3<f32>,
vertices: Vec<Point3<f32>>,
indices: Vec<Point3<u32>>,
color: Point3<f32>,
window: &mut Window
) -> Mesh
object: &CollisionObject3<f32, T>,
delta: Isometry3<f32>,
vertices: Vec<Point3<f32>>,
indices: Vec<Point3<u32>>,
color: Point3<f32>,
window: &mut Window
) -> Mesh