Struct ncollide_testbed3d::objects::ball::Ball
[−]
[src]
pub struct Ball { /* fields omitted */ }
Methods
impl Ball
[src]
fn new<T>(
object: &CollisionObject3<f32, T>,
delta: Isometry3<f32>,
radius: f32,
color: Point3<f32>,
window: &mut Window
) -> Ball
object: &CollisionObject3<f32, T>,
delta: Isometry3<f32>,
radius: f32,
color: Point3<f32>,
window: &mut Window
) -> Ball