Struct ncollide3d::shape::Cone
source · [−]pub struct Cone<N> {
pub half_height: N,
pub radius: N,
}
Expand description
SupportMap description of a cylinder shape with its principal axis aligned with the y
axis.
Fields
half_height: N
The half-height of the cone.
radius: N
The base radius of the cone.
Implementations
sourceimpl<N: RealField + Copy> Cone<N>
impl<N: RealField + Copy> Cone<N>
sourcepub fn new(half_height: N, radius: N) -> Cone<N>
pub fn new(half_height: N, radius: N) -> Cone<N>
Creates a new cone.
Arguments:
half_height
- the half length of the cone along they
axis.radius
- the length of the cone along all other axis.
sourcepub fn half_height(&self) -> N
👎 Deprecated: use the self.half_height
public field directly.
pub fn half_height(&self) -> N
use the self.half_height
public field directly.
The cone half length along the y
axis.
Trait Implementations
sourceimpl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Cone<N>
impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Cone<N>
sourcefn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
The bounding volume of self
transformed by m
.
sourcefn local_bounding_volume(&self) -> AABB<N>
fn local_bounding_volume(&self) -> AABB<N>
The bounding volume of self
.
sourceimpl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Cone<N>
impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Cone<N>
sourcefn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
The bounding volume of self
transformed by m
.
sourcefn local_bounding_volume(&self) -> BoundingSphere<N>
fn local_bounding_volume(&self) -> BoundingSphere<N>
The bounding volume of self
.
sourceimpl<N: RealField + Copy> PointQuery<N> for Cone<N>
impl<N: RealField + Copy> PointQuery<N> for Cone<N>
sourcefn project_point(
&self,
m: &Isometry<N>,
point: &Point<N>,
solid: bool
) -> PointProjection<N>
fn project_point(
&self,
m: &Isometry<N>,
point: &Point<N>,
solid: bool
) -> PointProjection<N>
Projects a point on self
transformed by m
.
sourcefn project_point_with_feature(
&self,
m: &Isometry<N>,
point: &Point<N>
) -> (PointProjection<N>, FeatureId)
fn project_point_with_feature(
&self,
m: &Isometry<N>,
point: &Point<N>
) -> (PointProjection<N>, FeatureId)
Projects a point on the boundary of self
transformed by m
and retuns the id of the
feature the point was projected on. Read more
sourcefn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
Computes the minimal distance between a point and self
transformed by m
.
sourcefn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
Tests if the given point is inside of self
transformed by m
.
sourceimpl<N: RealField + Copy> RayCast<N> for Cone<N>
impl<N: RealField + Copy> RayCast<N> for Cone<N>
sourcefn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
Computes the time of impact, and normal between this transformed shape and a ray.
sourcefn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
Computes the time of impact between this transform shape and a ray.
sourcefn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
Computes time of impact, normal, and texture coordinates (uv) between this transformed shape and a ray. Read more
sourcefn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
Tests whether a ray intersects this transformed shape.
sourceimpl<N: RealField + Copy> SupportMap<N> for Cone<N>
impl<N: RealField + Copy> SupportMap<N> for Cone<N>
fn local_support_point(&self, dir: &Vector<N>) -> Point<N>
sourcefn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N>
fn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N>
Same as self.local_support_point
except that dir
is normalized.
fn support_point(&self, transform: &Isometry<N>, dir: &Vector<N>) -> Point<N>
sourceimpl<N: RealField + Copy> ToTriMesh<N> for Cone<N>
impl<N: RealField + Copy> ToTriMesh<N> for Cone<N>
type DiscretizationParameter = u32
sourcefn to_trimesh(&self, nsubdiv: u32) -> TriMesh<N>
fn to_trimesh(&self, nsubdiv: u32) -> TriMesh<N>
Builds a triangle mesh from this shape. Read more
impl<N: Copy> Copy for Cone<N>
impl<N> StructuralPartialEq for Cone<N>
Auto Trait Implementations
impl<N> RefUnwindSafe for Cone<N> where
N: RefUnwindSafe,
impl<N> Send for Cone<N> where
N: Send,
impl<N> Sync for Cone<N> where
N: Sync,
impl<N> Unpin for Cone<N> where
N: Unpin,
impl<N> UnwindSafe for Cone<N> where
N: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more